Object::doorControl: Difference between revisions

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when you set locked to 0 the door open and to 1 the door close<br>OBJECT::_9B12F9A24FABEDB0(${prop_gate_prison_01}, 1845.0, 2605.0, 45.0, 0, 0.0, 50.0, 0);  //door open<br><br>OBJECT::_9B12F9A24FABEDB0(${prop_gate_prison_01}, 1845.0, 2605.0, 45.0, 1, 0.0, 50.0, 0);  //door close<br><br>p5-7 - Rot?
when you set locked to false the door open and to true the door close<br>mp.game.object.doorControl(mp.game.joaat('v_ilev_cs_door'), 482.911, -1312.584, 29.20103, false, 0.0, 50.0, 0);  //door open<br><br>mp.game.object.doorControl(mp.game.joaat('v_ilev_cs_door'), 482.911, -1312.584, 29.20103, true, 0.0, 50.0, 0);  //door close<br><br>p5-7 - Rot?<br><br>doorHash = https://wiki.gtanet.work/index.php?title=Doors
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">object.doorControl(doorHash, x, y, z, locked, p5, p6, p7);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.object.doorControl(doorHash, x, y, z, locked, p5, p6, p7);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''doorHash:''' Model hash or name
*'''doorHash:''' Model hash or name
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Object_function_c}}
{{Object_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 09:03, 4 May 2020

when you set locked to false the door open and to true the door close
mp.game.object.doorControl(mp.game.joaat('v_ilev_cs_door'), 482.911, -1312.584, 29.20103, false, 0.0, 50.0, 0); //door open

mp.game.object.doorControl(mp.game.joaat('v_ilev_cs_door'), 482.911, -1312.584, 29.20103, true, 0.0, 50.0, 0); //door close

p5-7 - Rot?

doorHash = https://wiki.gtanet.work/index.php?title=Doors

Syntax

mp.game.object.doorControl(doorHash, x, y, z, locked, p5, p6, p7);

Required Arguments

  • doorHash: Model hash or name
  • x: float
  • y: float
  • z: float
  • locked: Boolean
  • p5: float
  • p6: float
  • p7: float

Return value

  • Undefined

Example

// todo

See also

  • [[Object::disableGlow|mp.game.object.disableGlow