Jump to content

RAGE.Game.Streaming.IsPlayerSwitchInProgress: Difference between revisions

From RAGE Multiplayer Wiki
Reff (talk | contribs)
Created page with "Returns true if the player's client is currently switching, false otherwise. (When the camera is in the sky moving from Trevor to Franklin for example) == Syntax == <h5 styl..."
 
No edit summary
 
Line 11: Line 11:
private bool IsPlayerSwitchInProgress()
private bool IsPlayerSwitchInProgress()
{
{
     return RAGE.Game.Streaming.IsPlayerSwitchInProgress() ? true : false;
     return RAGE.Game.Streaming.IsPlayerSwitchInProgress();
}
}



Latest revision as of 17:47, 14 April 2019

Returns true if the player's client is currently switching, false otherwise. (When the camera is in the sky moving from Trevor to Franklin for example)

Syntax

RAGE.Game.Streaming.IsPlayerSwitchInProgress()


Example

C# Syntax

private bool IsPlayerSwitchInProgress()
{
    return RAGE.Game.Streaming.IsPlayerSwitchInProgress();
}