Interior::isInteriorPropEnabled: Difference between revisions
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See [[Interior Props]] page for a list of interior prop names and interior IDs. | |||
==Syntax== | ==Syntax== | ||
< | <pre>mp.game.interior.isInteriorPropEnabled(interiorID, propName);</pre> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''interiorID:''' int | *'''interiorID:''' int | ||
| Line 8: | Line 9: | ||
*'''Boolean''' | *'''Boolean''' | ||
==Example== | ==Example== | ||
< | {{ClientSide}} | ||
Check if bunker interior has "gun_range_blocker_set" prop enabled: | |||
</ | <pre> | ||
if (mp.game.interior.isInteriorPropEnabled(258561, "gun_range_blocker_set")) { | |||
mp.gui.chat.push("Bunker doesn't have gun range."); | |||
} else { | |||
mp.gui.chat.push("Bunker has gun range."); | |||
} | |||
</pre> | |||
==See also== | ==See also== | ||
{{Interior_s_function_c}} | {{Interior_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 22:21, 2 September 2018
See Interior Props page for a list of interior prop names and interior IDs.
Syntax
mp.game.interior.isInteriorPropEnabled(interiorID, propName);
Required Arguments
- interiorID: int
- propName: String
Return value
- Boolean
Example
Client-Side
Check if bunker interior has "gun_range_blocker_set" prop enabled:
if (mp.game.interior.isInteriorPropEnabled(258561, "gun_range_blocker_set")) {
mp.gui.chat.push("Bunker doesn't have gun range.");
} else {
mp.gui.chat.push("Bunker has gun range.");
}
See also
- mp.game.interior.addPickupToInteriorRoomByName
- mp.game.interior.areCoordsCollidingWithExterior
- mp.game.interior.capInterior
- mp.game.interior.disableInteriorProp
- mp.game.interior.disableInterior
- mp.game.interior.enableInteriorProp
- mp.game.interior.getInteriorAtCoordsWithType
- mp.game.interior.getInteriorAtCoords
- mp.game.interior.getInteriorFromCollision
- mp.game.interior.getInteriorGroupId
- mp.game.interior.getOffsetFromInteriorInWorldCoords
- mp.game.interior.hideMapObjectThisFrame
- mp.game.interior.isInteriorCapped
- mp.game.interior.isInteriorDisabled
- mp.game.interior.isInteriorPropEnabled
- mp.game.interior.isInteriorReady
- mp.game.interior.isValidInterior
- mp.game.interior.refreshInterior
- mp.game.interior.unkGetInteriorAtCoords
- mp.game.interior.unpinInterior