Interior::isInteriorPropEnabled: Difference between revisions

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See [[Interior Props]] page for a list of interior prop names and interior IDs.


==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">interior.isInteriorPropEnabled(interiorID, propName);</syntaxhighlight>
<pre>mp.game.interior.isInteriorPropEnabled(interiorID, propName);</pre>
=== Required Arguments ===
=== Required Arguments ===
*'''interiorID:''' int
*'''interiorID:''' int
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*'''Boolean'''
*'''Boolean'''
==Example==
==Example==
<syntaxhighlight lang="javascript">
{{ClientSide}}
todo
Check if bunker interior has "gun_range_blocker_set" prop enabled:
</syntaxhighlight>
<pre>
if (mp.game.interior.isInteriorPropEnabled(258561, "gun_range_blocker_set")) {
    mp.gui.chat.push("Bunker doesn't have gun range.");
} else {
    mp.gui.chat.push("Bunker has gun range.");
}
</pre>
==See also==
==See also==
{{Interior_function_c}}
{{Interior_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 22:21, 2 September 2018

See Interior Props page for a list of interior prop names and interior IDs.

Syntax

mp.game.interior.isInteriorPropEnabled(interiorID, propName);

Required Arguments

  • interiorID: int
  • propName: String

Return value

  • Boolean

Example

Client-Side

Check if bunker interior has "gun_range_blocker_set" prop enabled:

if (mp.game.interior.isInteriorPropEnabled(258561, "gun_range_blocker_set")) {
    mp.gui.chat.push("Bunker doesn't have gun range.");
} else {
    mp.gui.chat.push("Bunker has gun range.");
}

See also