Weapon::getWeaponDamageType: Difference between revisions

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0=unknown (or incorrect weaponHash)<br>1= no damage (flare,snowball, petrolcan)<br>2=melee<br>3=bullet<br>4=force ragdoll fall<br>5=explosive (RPG, Railgun, grenade)<br>6=fire(molotov)<br>8=fall(WEAPON_HELI_CRASH)<br>10=electric<br>11=barbed wire<br>12=extinguisher<br>13=gas<br>14=water cannon(WEAPON_HIT_BY_WATER_CANNON)
0=unknown (or incorrect weaponHash)<br>1= no damage (flare,snowball, petrolcan)<br>2=melee<br>3=bullet<br>4=force ragdoll fall<br>5=explosive (RPG, Railgun, grenade)<br>6=fire(molotov)<br>8=fall(WEAPON_HELI_CRASH)<br>10=electric<br>11=barbed wire<br>12=extinguisher<br>13=gas<br>14=water cannon(WEAPON_HIT_BY_WATER_CANNON)
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">weapon.getWeaponDamageType(weaponHash);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.weapon.getWeaponDamageType(weaponHash);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''weaponHash:''' Model hash or name
*'''weaponHash:''' Model hash or name
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
mp.keys.bind(0x76, false, function () { // F7 key
    let weaponHash = mp.game.invoke(`0x0A6DB4965674D243`, mp.players.local.handle); //GET_SELECTED_PED_WEAPON
    let damageType = mp.game.weapon.getWeaponDamageType(weaponHash);
    mp.gui.chat.push(`hash: ${weaponHash}, damageType: ${damageType}`);
})
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Weapon_function_c}}
{{Weapon_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 04:22, 31 July 2018

0=unknown (or incorrect weaponHash)
1= no damage (flare,snowball, petrolcan)
2=melee
3=bullet
4=force ragdoll fall
5=explosive (RPG, Railgun, grenade)
6=fire(molotov)
8=fall(WEAPON_HELI_CRASH)
10=electric
11=barbed wire
12=extinguisher
13=gas
14=water cannon(WEAPON_HIT_BY_WATER_CANNON)

Syntax

mp.game.weapon.getWeaponDamageType(weaponHash);

Required Arguments

  • weaponHash: Model hash or name

Return value

  • int

Example

mp.keys.bind(0x76, false, function () { // F7 key
    let weaponHash = mp.game.invoke(`0x0A6DB4965674D243`, mp.players.local.handle); //GET_SELECTED_PED_WEAPON
    let damageType = mp.game.weapon.getWeaponDamageType(weaponHash);
    mp.gui.chat.push(`hash: ${weaponHash}, damageType: ${damageType}`);
})

See also