Render(JS) Tick(CSharp)
(Redirected from Render)
Client-Side Event
C# | JavaScript |
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C# Server-Side: OnUpdate
C# Syntax
This event is invoked every tick on the client-side
public delegate void TickDelegate(List<TickNametagData> nametags);
Parameters
- nametags nametags, expects List<Events.TickNametagData> type.
Example
The below example sends the players position in chat everytime the Tick event is invoked
Events.Tick += Tick;
public void Tick(List<Events.TickNametagData> nametags)
{
Vector3 position = nametags.Find(n => n.Player.IsLocal == true).Player.Position;
RAGE.Chat.Output($"You are at X[{position.X}] Y[{position.Y}] Z[{position.Z}]");
}
JavaScript Syntax
This event is invoked every frame on client-side, it is not accessible on the server. It is similar to the OnUpdate in C# server-side Code where the function/event is called every tick on the server.
Parameters
- nametags (Optional)
Example
mp.events.add('render', () => { mp.game.graphics.drawText('This is called every frame.', [0.5, 0.005], { font: 4, color: [255, 255, 255, 255], scale: [1.0, 1.0], outline: true }); });
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle