PlayerEnterVehicle
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This event is triggered when a player entered vehicle.
Contents
Server-Side Event
C# Syntax
See on GTA Network Wiki.
JavaScript Syntax
- Known issue: Client side this event is triggered when the player starts to enter the vehicle and not once they've completely sat down. This also causes the seat parameter to return 'undefined'.
Parameters
- player: Player - The player which entered vehicle.
- vehicle: Vehicle - The current vehicle the player is sitting in.
- seat: Number - The seat ID the player sits down on.
Example
This example outputs chat message, when player is in the car.
function playerEnterVehicleHandler(player, vehicle, seat) {
player.outputChatBox(`${player.name} got into the car with ID: ${vehicle.id}. Seat: ${seat}`);
}
mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);
Client-Side Event
C# Syntax
public delegate void OnPlayerEnterVehicleDelegate(Vehicle vehicle, int seatId);Parameters
- vehicle - vehicle RAGE.Elements.Vehicle
- seatId - the id of the seat, expectsSystem.Int32
Example
The example below sends a chat message to play when they enter a vehicle, showing whether they are driver or passenger.
Events.OnPlayerEnterVehicle += OnPlayerEnterVehicle;public void OnPlayerEnterVehicle(RAGE.Elements.Vehicle vehicle, int seatId, RAGE.Events.CancelEventArgs cancel)
{
if (seatId == -1)
{
RAGE.Chat.Output("You got in the driver's seat");
}
else
{
RAGE.Chat.Output("You got in a passenger seat");
}
}
JavaScript Syntax
Parameters
- vehicle: Vehicle - The current vehicle the player entered.
- seat: Number - The seat ID the player sits down on.
Example
function playerEnterVehicleHandler(vehicle, seat) {
mp.gui.chat.push(`You got into the car with ID: ${vehicle.id}. Seat: ${seat}`);
}
mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle