PlayerEnterColshape
This event is triggered when a player enters a colshape.
Default dimension for Colshapes is 0, and the player must be in the same dimension as the Colshape for them to collide.
Server-Side Event
C# | JavaScript |
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C# Syntax
JavaScript Syntax
Parameters
- player: Player - The player which entered the colshape
- shape: ColShape - The colshape the player entered
Example
let someColShape = mp.colshapes.newRectangle(0, 0, 100, 100); function playerEnterColshapeHandler(player, shape) { if(shape == someColShape) { console.log(`${player.name} entered the colshape`); } } mp.events.add("playerEnterColshape", playerEnterColshapeHandler);
Client-Side Event
C# | JavaScript |
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C# Syntax
public delegate void OnPlayerEnterColshapeDelegate(Colshape colshape, CancelEventArgs cancel);
Parameters
- colshape: colshape, expects RAGE.Elements.Colshape type.
- cancel: cancel, expects RAGE.Events.CancelEventArgs type.
Example
Events.OnPlayerEnterColshape += OnPlayerEnterColshape;
public void OnPlayerEnterColshape(RAGE.Elements.Colshape colshape, RAGE.Events.CancelEventArgs cancel)
{
RAGE.Chat.Output($"You entered colshape id:{colshape.Id}");
}
JavaScript Syntax
Parameters
- shape: ColShape
Example
mp.events.add('playerEnterColshape', (shape) => { mp.game.graphics.notify(`You entered a colshape with id "${shape.id}".`); });
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle