PlayerDeath
This event is triggered when a player dies.
Server-Side Event
C# | JavaScript |
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C# Syntax
See OnPlayerDeath.
JavaScript Syntax
Parameters
- player: Player - victim, the player which died.
- reason: Number - cause hash of death (list causes: Causes).
- killer: Player - who killed the player.
Example
This example outputs chat message, when player dies.
function playerDeathHandler(player, reason, killer) {
const deathName = player.name;
const killerName = killer.name;
if(reason == 341774354) {
mp.players.broadcast(`${deathName} died in a chopper!`);
return;
}
mp.players.broadcast(`${killerName} killed ${deathName}. Reason: ${reason}`);
}
mp.events.add("playerDeath", playerDeathHandler);
Client-Side Event
C# | JavaScript |
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C# Syntax
public delegate void OnPlayerDeathDelegate(Player player, uint reason, Player killer, CancelEventArgs cancel);
Parameters
- player: the player that died, expects RAGE.Elements.Player type.
- reason: the reason for death, expects System.UInt32 type.
- killer: killer, expects RAGE.Elements.Player type.
- cancel: cancel, expects RAGE.Events.CancelEventArgs type.
Example
The example below shows a chat message to the client when a player dies.
Events.OnPlayerDeath += OnPlayerDeath;
public void OnPlayerDeath(RAGE.Elements.Player player, uint reason, RAGE.Elements.Player killer, RAGE.Events.CancelEventArgs cancel)
{
if (killer == null)
{
RAGE.Chat.Output($"{player.Name} just died ");
}
else if (reason == 539292904)
{
RAGE.Chat.Output($"{player.Name} was killed by {killer.Name} in an explosion");
}
else
{
RAGE.Chat.Output($"{player.Name} was killed by {killer.Name} ");
}
}
JavaScript Syntax
Parameters
- player: Player - local player who died.
- reason: Number - cause hash of death (list causes: Causes).
- killer: Player - who killed the player.
Example
This example sets up death camera effect for 5 seconds
mp.events.add("playerDeath", (player, reason, killer) => {
mp.game.graphics.startScreenEffect("DeathFailNeutralIn", 5000, false);
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle