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  • Creates a vehicle in given position. [[Category:Vehicle API]] ...
    2 KB (175 words) - 08:46, 29 May 2024
  • *'''vehicle:''' {{RageType|number}} mp.game.vehicle.stopBringToHalt(vehicle) ...
    425 bytes (41 words) - 19:30, 4 May 2024
  • Check if Vehicle Secondary is avaliable for customize <syntaxhighlight lang="javascript">vehicle.getIsSecondaryColourCustom();</syntaxhighlight> ...
    384 bytes (37 words) - 11:38, 9 May 2024
  • <syntaxhighlight lang="javascript">mp.game.vehicle.getCurrentPlaybackForVehicle(p0);</syntaxhighlight> ...
    394 bytes (43 words) - 21:34, 6 May 2017
  • mp.game.vehicle.isMissionTrain(vehicleHandle) ...
    439 bytes (41 words) - 19:36, 5 May 2024
  • mp.game.vehicle.setDisableUnk2(toggle) ...
    423 bytes (41 words) - 19:36, 4 May 2024
  • <syntaxhighlight lang="javascript">vehicle.getPaintFade();</syntaxhighlight> ...
    568 bytes (66 words) - 23:49, 6 May 2017
  • <syntaxhighlight lang="javascript">mp.game.vehicle.setVehicleDensityMultiplierThisFrame(multiplier);</syntaxhighlight> ...
    553 bytes (62 words) - 21:34, 6 May 2017
  • vehicle.deleteBrokenPartObjects const vehicle = mp.vehicles.atRemoteId(1); ...
    549 bytes (52 words) - 14:19, 8 May 2024
  • *'''vehicle:''' {{RageType|number}} mp.game.vehicle.setParachuteActive(vehicle, active) ...
    472 bytes (46 words) - 19:42, 4 May 2024
  • <pre>vehicle.getLightsState(lightsOn, highbeamsOn);</pre> let lightState = vehicle.getLightsState(1, 1); ...
    481 bytes (53 words) - 07:45, 22 May 2021
  • <syntaxhighlight lang="javascript">mp.game.vehicle.setAllVehicleGeneratorsActiveInArea(x1, y1, z1, x2, y2, z2, p6, p7);</synta ...
    520 bytes (64 words) - 21:35, 6 May 2017
  • Applies a custom drive force curve to a specific vehicle model. mp.game.vehicle.setModelDriveForceCurve(vehicleModelHash, curveNameHash); ...
    841 bytes (92 words) - 22:53, 24 December 2024
  • *'''vehicle:''' {{RageType|number}} mp.game.vehicle.disableNeonLights(vehicle, toggle) ...
    471 bytes (46 words) - 19:53, 4 May 2024
  • <syntaxhighlight lang="javascript">vehicle.setTyresCanBurst(toggle);</syntaxhighlight> ...
    389 bytes (39 words) - 23:49, 6 May 2017
  • <syntaxhighlight lang="javascript">vehicle.disablePlaneAileron(p1, p2);</syntaxhighlight> ...
    467 bytes (55 words) - 11:29, 9 May 2024
  • mp.game.vehicle.setCargobobHookCanDetach(cargobob, toggle) ...
    480 bytes (46 words) - 20:00, 4 May 2024
  • This property is used to get the vehicle's gear let gear = vehicle.gear; ...
    191 bytes (20 words) - 23:23, 6 December 2017
  • <syntaxhighlight lang="javascript">vehicle.getExtraColours(pearlescentColor, wheelColor);</syntaxhighlight> let obj = mp.players.local.vehicle.getExtraColours(1, 1); ...
    542 bytes (54 words) - 11:37, 9 May 2024
  • *'''vehicle:''' {{RageType|number}} mp.game.vehicle.getBoatBoomPositionRatio(vehicle) ...
    436 bytes (41 words) - 20:05, 4 May 2024

Page text matches

  • Event triggered when a vehicle's trailer is attached. * '''vehicle''': {{RageType|Vehicle}} ...
    447 bytes (40 words) - 18:58, 15 May 2024
  • Returns the vehicle trailer. ...{{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleTrailer(Vehicle vehicle);}} ...
    453 bytes (50 words) - 12:21, 28 February 2020
  • Returns vehicle trailered by. ...emplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleTraileredBy(Vehicle vehicle);}} ...
    462 bytes (50 words) - 07:34, 28 November 2019
  • This function will repair the vehicle. ...void {{Template:CSharp_Serverside_namespace}}Vehicle.RepairVehicle(Vehicle vehicle);}} ...
    389 bytes (43 words) - 21:42, 27 November 2019
  • Let's explode the specified vehicle. ...oid {{Template:CSharp_Serverside_namespace}}Vehicle.ExplodeVehicle(Vehicle vehicle);}} ...
    654 bytes (63 words) - 17:47, 12 December 2019
  • Event triggered when a vehicle's horn is toggled * '''vehicle''': {{RageType|Vehicle}} ...
    426 bytes (40 words) - 15:00, 23 May 2019
  • Returns the vehicle's numberplate. ...emplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleNumberPlate(Vehicle vehicle);}} ...
    463 bytes (50 words) - 07:49, 28 November 2019
  • Returns the vehicle's secondary color ...late:CSharp_Serverside_namespace}}Vehicle.GetVehicleSecondaryColor(Vehicle vehicle);}} ...
    467 bytes (51 words) - 07:42, 28 November 2019
  • Returns the vehicle's pearlescent color. ...te:CSharp_Serverside_namespace}}Vehicle.GetVehiclePearlescentColor(Vehicle vehicle);}} ...
    473 bytes (51 words) - 07:45, 28 November 2019
  • Returns the vehicle's numberplate style. ...te:CSharp_Serverside_namespace}}Vehicle.GetVehicleNumberPlateStyle(Vehicle vehicle);}} ...
    473 bytes (51 words) - 07:46, 28 November 2019
  • Returns the vehicle's neon state. ...{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleNeonState(Vehicle vehicle);}} ...
    456 bytes (51 words) - 07:51, 28 November 2019
  • Event triggered when a vehicle's siren is toggled * '''vehicle''': {{RageType|Vehicle}} ...
    484 bytes (43 words) - 18:58, 15 May 2024
  • This event is triggered when a vehicle is exploded. * '''vehicle''': {{RageType|Vehicle}} - vehicle, that is exploded ...
    506 bytes (51 words) - 18:59, 15 May 2024
  • This event is triggered when a player went out from a vehicle. ...''': {{RageType|Player}} - [[:Category:Player API|player]], which left the vehicle ...
    809 bytes (93 words) - 19:02, 15 May 2024
  • Returns the vehicle's lock status. ...l {{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleLocked(Vehicle vehicle);}} ...
    522 bytes (60 words) - 16:51, 12 December 2019
  • Returns the vehicle's livery. Engine health is not the same as vehicle health. ...mplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleEngineHealth(Vehicle vehicle);}} ...
    542 bytes (63 words) - 17:09, 12 December 2019
  • Returns vehicle window tint. ...Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleWindowTint(Vehicle vehicle);}} ...
    450 bytes (50 words) - 21:53, 27 November 2019
  • Returns vehicle trim color. ...{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleTrimColor(Vehicle vehicle);}} ...
    446 bytes (50 words) - 21:58, 27 November 2019
  • Returns the vehicle siren state. ...Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleSirenState(Vehicle vehicle);}} ...
    455 bytes (51 words) - 07:40, 28 November 2019
  • Returns the vehicle siren state. ...mplate:CSharp_Serverside_namespace}}Vehicle.GetVehiclePrimaryColor(Vehicle vehicle);}} ...
    457 bytes (51 words) - 07:44, 28 November 2019
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