Creates a vehicle in given position.
[[Category:Vehicle API]]
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2 KB (175 words) - 08:46, 29 May 2024
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.stopBringToHalt(vehicle)
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425 bytes (41 words) - 19:30, 4 May 2024
Check if Vehicle Secondary is avaliable for customize
<syntaxhighlight lang="javascript">vehicle.getIsSecondaryColourCustom();</syntaxhighlight>
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384 bytes (37 words) - 11:38, 9 May 2024
<syntaxhighlight lang="javascript">mp.game.vehicle.getCurrentPlaybackForVehicle(p0);</syntaxhighlight>
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394 bytes (43 words) - 21:34, 6 May 2017
mp.game.vehicle.isMissionTrain(vehicleHandle)
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439 bytes (41 words) - 19:36, 5 May 2024
mp.game.vehicle.setDisableUnk2(toggle)
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423 bytes (41 words) - 19:36, 4 May 2024
<syntaxhighlight lang="javascript">vehicle.getPaintFade();</syntaxhighlight>
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568 bytes (66 words) - 23:49, 6 May 2017
<syntaxhighlight lang="javascript">mp.game.vehicle.setVehicleDensityMultiplierThisFrame(multiplier);</syntaxhighlight>
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553 bytes (62 words) - 21:34, 6 May 2017
vehicle.deleteBrokenPartObjects
const vehicle = mp.vehicles.atRemoteId(1);
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549 bytes (52 words) - 14:19, 8 May 2024
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.setParachuteActive(vehicle, active)
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472 bytes (46 words) - 19:42, 4 May 2024
<pre>vehicle.getLightsState(lightsOn, highbeamsOn);</pre>
let lightState = vehicle.getLightsState(1, 1);
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481 bytes (53 words) - 07:45, 22 May 2021
<syntaxhighlight lang="javascript">mp.game.vehicle.setAllVehicleGeneratorsActiveInArea(x1, y1, z1, x2, y2, z2, p6, p7);</synta
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520 bytes (64 words) - 21:35, 6 May 2017
Applies a custom drive force curve to a specific vehicle model.
mp.game.vehicle.setModelDriveForceCurve(vehicleModelHash, curveNameHash);
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841 bytes (92 words) - 22:53, 24 December 2024
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.disableNeonLights(vehicle, toggle)
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471 bytes (46 words) - 19:53, 4 May 2024
<syntaxhighlight lang="javascript">vehicle.setTyresCanBurst(toggle);</syntaxhighlight>
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389 bytes (39 words) - 23:49, 6 May 2017
<syntaxhighlight lang="javascript">vehicle.disablePlaneAileron(p1, p2);</syntaxhighlight>
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467 bytes (55 words) - 11:29, 9 May 2024
mp.game.vehicle.setCargobobHookCanDetach(cargobob, toggle)
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480 bytes (46 words) - 20:00, 4 May 2024
This property is used to get the vehicle's gear
let gear = vehicle.gear;
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191 bytes (20 words) - 23:23, 6 December 2017
<syntaxhighlight lang="javascript">vehicle.getExtraColours(pearlescentColor, wheelColor);</syntaxhighlight>
let obj = mp.players.local.vehicle.getExtraColours(1, 1);
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542 bytes (54 words) - 11:37, 9 May 2024
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.getBoatBoomPositionRatio(vehicle)
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436 bytes (41 words) - 20:05, 4 May 2024
Event triggered when a vehicle's trailer is attached.
* '''vehicle''': {{RageType|Vehicle}}
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447 bytes (40 words) - 18:58, 15 May 2024
Returns the vehicle trailer.
...{{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleTrailer(Vehicle vehicle);}}
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453 bytes (50 words) - 12:21, 28 February 2020
Returns vehicle trailered by.
...emplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleTraileredBy(Vehicle vehicle);}}
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462 bytes (50 words) - 07:34, 28 November 2019
This function will repair the vehicle.
...void {{Template:CSharp_Serverside_namespace}}Vehicle.RepairVehicle(Vehicle vehicle);}}
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389 bytes (43 words) - 21:42, 27 November 2019
Let's explode the specified vehicle.
...oid {{Template:CSharp_Serverside_namespace}}Vehicle.ExplodeVehicle(Vehicle vehicle);}}
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654 bytes (63 words) - 17:47, 12 December 2019
Event triggered when a vehicle's horn is toggled
* '''vehicle''': {{RageType|Vehicle}}
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426 bytes (40 words) - 15:00, 23 May 2019
Returns the vehicle's numberplate.
...emplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleNumberPlate(Vehicle vehicle);}}
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463 bytes (50 words) - 07:49, 28 November 2019
Returns the vehicle's secondary color
...late:CSharp_Serverside_namespace}}Vehicle.GetVehicleSecondaryColor(Vehicle vehicle);}}
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467 bytes (51 words) - 07:42, 28 November 2019
Returns the vehicle's pearlescent color.
...te:CSharp_Serverside_namespace}}Vehicle.GetVehiclePearlescentColor(Vehicle vehicle);}}
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473 bytes (51 words) - 07:45, 28 November 2019
Returns the vehicle's numberplate style.
...te:CSharp_Serverside_namespace}}Vehicle.GetVehicleNumberPlateStyle(Vehicle vehicle);}}
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473 bytes (51 words) - 07:46, 28 November 2019
Returns the vehicle's neon state.
...{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleNeonState(Vehicle vehicle);}}
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456 bytes (51 words) - 07:51, 28 November 2019
Event triggered when a vehicle's siren is toggled
* '''vehicle''': {{RageType|Vehicle}}
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484 bytes (43 words) - 18:58, 15 May 2024
This event is triggered when a vehicle is exploded.
* '''vehicle''': {{RageType|Vehicle}} - vehicle, that is exploded
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506 bytes (51 words) - 18:59, 15 May 2024
This event is triggered when a player went out from a vehicle.
...''': {{RageType|Player}} - [[:Category:Player API|player]], which left the vehicle
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809 bytes (93 words) - 19:02, 15 May 2024
Returns the vehicle's lock status.
...l {{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleLocked(Vehicle vehicle);}}
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522 bytes (60 words) - 16:51, 12 December 2019
Returns the vehicle's livery. Engine health is not the same as vehicle health.
...mplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleEngineHealth(Vehicle vehicle);}}
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542 bytes (63 words) - 17:09, 12 December 2019
Returns vehicle window tint.
...Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleWindowTint(Vehicle vehicle);}}
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450 bytes (50 words) - 21:53, 27 November 2019
Returns vehicle trim color.
...{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleTrimColor(Vehicle vehicle);}}
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446 bytes (50 words) - 21:58, 27 November 2019
Returns the vehicle siren state.
...Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleSirenState(Vehicle vehicle);}}
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455 bytes (51 words) - 07:40, 28 November 2019
Returns the vehicle siren state.
...mplate:CSharp_Serverside_namespace}}Vehicle.GetVehiclePrimaryColor(Vehicle vehicle);}}
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457 bytes (51 words) - 07:44, 28 November 2019