Creates a vehicle in given position.
[[Category:Vehicle API]]
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2 KB (175 words) - 08:46, 29 May 2024
<syntaxhighlight lang="javascript">mp.game.vehicle.doesVehicleExistWithDecorator(decorator);</syntaxhighlight>
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376 bytes (36 words) - 21:34, 6 May 2017
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.isPlaybackUsingAiGoingOnFor(vehicle)
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440 bytes (41 words) - 19:38, 5 May 2024
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.setTurretUnk(vehicle, index, toggle)
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507 bytes (51 words) - 19:38, 4 May 2024
<syntaxhighlight lang="javascript">vehicle.setLightMultiplier(multiplier);</syntaxhighlight>
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508 bytes (55 words) - 23:49, 6 May 2017
<syntaxhighlight lang="javascript">mp.game.vehicle.isThisModelABoat(model);</syntaxhighlight>
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367 bytes (39 words) - 21:34, 6 May 2017
Get vehicle's given tyre radius.
vehicle.getTyreRadius(wheelIndex);
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455 bytes (43 words) - 16:55, 29 May 2024
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.getHasRetractableWheels(vehicle)
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436 bytes (41 words) - 19:49, 4 May 2024
<syntaxhighlight lang="javascript">vehicle.isSearchlightOn();</syntaxhighlight>
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420 bytes (45 words) - 23:49, 6 May 2017
<syntaxhighlight lang="javascript">vehicle.steerUnlockBias(toggle);</syntaxhighlight>
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461 bytes (54 words) - 23:47, 6 May 2017
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.setHandlingHashForAi(vehicle, hash)
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469 bytes (46 words) - 19:55, 4 May 2024
Activate siren on vehicle (Only works if the vehicle has a siren).
<syntaxhighlight lang="javascript">vehicle.setSiren(toggle);</syntaxhighlight>
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408 bytes (45 words) - 23:50, 6 May 2017
<syntaxhighlight lang="javascript">vehicle.attachToTowTruck(vehicle, rear, hookOffsetX, hookOffsetY, hookOffsetZ);</syntaxhighlight>
*'''vehicle:''' Vehicle handle or object
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596 bytes (64 words) - 17:22, 1 May 2024
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.setShadowEffect(vehicle, p1, p2)
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495 bytes (51 words) - 20:01, 4 May 2024
This function spawns a vehicle.
vehicle.spawn(Vector3 position, float heading);
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519 bytes (54 words) - 22:15, 23 December 2020
<syntaxhighlight lang="javascript">vehicle.releasePreloadMods();</syntaxhighlight>
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323 bytes (29 words) - 23:48, 6 May 2017
mp.game.vehicle.overrideOverheatHealth(handle, value)
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471 bytes (46 words) - 20:07, 4 May 2024
mp.game.vehicle.setRandomBoatsInMp(enable);
mp.game.vehicle.setRandomBoatsInMp(true);
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415 bytes (41 words) - 17:13, 22 April 2024
<syntaxhighlight lang="javascript">vehicle.rollUpWindow(windowIndex);</syntaxhighlight>
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462 bytes (52 words) - 07:26, 30 September 2017
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.setBrake(vehicle, toggle)
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462 bytes (46 words) - 19:28, 5 May 2024
Event triggered when a vehicle's trailer is attached.
* '''vehicle''': {{RageType|Vehicle}}
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447 bytes (40 words) - 18:58, 15 May 2024
Returns the vehicle trailer.
...{{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleTrailer(Vehicle vehicle);}}
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453 bytes (50 words) - 12:21, 28 February 2020
Returns vehicle trailered by.
...emplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleTraileredBy(Vehicle vehicle);}}
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462 bytes (50 words) - 07:34, 28 November 2019
This function will repair the vehicle.
...void {{Template:CSharp_Serverside_namespace}}Vehicle.RepairVehicle(Vehicle vehicle);}}
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389 bytes (43 words) - 21:42, 27 November 2019
Let's explode the specified vehicle.
...oid {{Template:CSharp_Serverside_namespace}}Vehicle.ExplodeVehicle(Vehicle vehicle);}}
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654 bytes (63 words) - 17:47, 12 December 2019
Event triggered when a vehicle's horn is toggled
* '''vehicle''': {{RageType|Vehicle}}
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426 bytes (40 words) - 15:00, 23 May 2019
Returns the vehicle's numberplate.
...emplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleNumberPlate(Vehicle vehicle);}}
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463 bytes (50 words) - 07:49, 28 November 2019
Returns the vehicle's secondary color
...late:CSharp_Serverside_namespace}}Vehicle.GetVehicleSecondaryColor(Vehicle vehicle);}}
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Returns the vehicle's pearlescent color.
...te:CSharp_Serverside_namespace}}Vehicle.GetVehiclePearlescentColor(Vehicle vehicle);}}
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Returns the vehicle's numberplate style.
...te:CSharp_Serverside_namespace}}Vehicle.GetVehicleNumberPlateStyle(Vehicle vehicle);}}
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473 bytes (51 words) - 07:46, 28 November 2019
Returns the vehicle's neon state.
...{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleNeonState(Vehicle vehicle);}}
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456 bytes (51 words) - 07:51, 28 November 2019
Event triggered when a vehicle's siren is toggled
* '''vehicle''': {{RageType|Vehicle}}
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484 bytes (43 words) - 18:58, 15 May 2024
This event is triggered when a vehicle is exploded.
* '''vehicle''': {{RageType|Vehicle}} - vehicle, that is exploded
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506 bytes (51 words) - 18:59, 15 May 2024
This event is triggered when a player went out from a vehicle.
...''': {{RageType|Player}} - [[:Category:Player API|player]], which left the vehicle
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809 bytes (93 words) - 19:02, 15 May 2024
Returns the vehicle's lock status.
...l {{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleLocked(Vehicle vehicle);}}
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522 bytes (60 words) - 16:51, 12 December 2019
Returns the vehicle's livery. Engine health is not the same as vehicle health.
...mplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleEngineHealth(Vehicle vehicle);}}
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542 bytes (63 words) - 17:09, 12 December 2019
Returns vehicle window tint.
...Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleWindowTint(Vehicle vehicle);}}
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450 bytes (50 words) - 21:53, 27 November 2019
Returns vehicle trim color.
...{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleTrimColor(Vehicle vehicle);}}
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446 bytes (50 words) - 21:58, 27 November 2019
Returns the vehicle siren state.
...Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleSirenState(Vehicle vehicle);}}
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455 bytes (51 words) - 07:40, 28 November 2019
Returns the vehicle siren state.
...mplate:CSharp_Serverside_namespace}}Vehicle.GetVehiclePrimaryColor(Vehicle vehicle);}}
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457 bytes (51 words) - 07:44, 28 November 2019