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  • Creates a vehicle in given position. [[Category:Vehicle API]] ...
    2 KB (175 words) - 08:46, 29 May 2024
  • *'''vehicle:''' {{RageType|number}} mp.game.vehicle.setHeliTailExplodeThrowDashboard(vehicle, p1) ...
    478 bytes (46 words) - 19:30, 5 May 2024
  • *'''vehicle:''' {{RageType|number}} mp.game.vehicle.setBoatSinksWhenWrecked(vehicle, toggle) ...
    477 bytes (46 words) - 19:29, 4 May 2024
  • <pre>vehicle.raiseConvertibleRoof(instantlyRaise);</pre> let roofState = mp.players.local.vehicle.getConvertibleRoofState(); ...
    801 bytes (93 words) - 12:36, 19 October 2020
  • <syntaxhighlight lang="javascript">mp.game.vehicle.isThisModelAnEmergencyBoat(model);</syntaxhighlight> ...
    509 bytes (63 words) - 21:34, 6 May 2017
  • *'''vehicle:''' {{RageType|number}} mp.game.vehicle.setHasUnbreakableLights(vehicle, p1) ...
    469 bytes (46 words) - 19:36, 5 May 2024
  • *'''vehicle:''' {{RageType|number}} mp.game.vehicle.getTyreHealth(vehicle, wheelIndex) ...
    476 bytes (46 words) - 19:35, 4 May 2024
  • <syntaxhighlight lang="javascript">vehicle.requestHighDetailModel();</syntaxhighlight> ...
    327 bytes (29 words) - 23:49, 6 May 2017
  • <syntaxhighlight lang="javascript">mp.game.vehicle.pausePlaybackRecordedVehicle(p0);</syntaxhighlight> ...
    380 bytes (39 words) - 21:34, 6 May 2017
  • mp.game.vehicle.getRecordingId(recording, script) ...
    473 bytes (46 words) - 19:40, 5 May 2024
  • *'''vehicle:''' {{RageType|number}} mp.game.vehicle.setWeaponsDisabled(vehicle, canTargetObjects) ...
    491 bytes (46 words) - 19:41, 4 May 2024
  • <syntaxhighlight lang="javascript">vehicle.isDoorDamaged(doorID);</syntaxhighlight> ...
    443 bytes (49 words) - 23:49, 6 May 2017
  • <syntaxhighlight lang="javascript">mp.game.vehicle.isThisModelAPlane(model);</syntaxhighlight> ...
    368 bytes (39 words) - 21:34, 6 May 2017
  • mp.game.vehicle.setTrailerAttachmentsUnbreakable(toggle) ...
    435 bytes (41 words) - 17:14, 19 August 2024
  • mp.game.vehicle.setCarHighSpeedBumpSeverityMultiplier(multiplier) ...
    453 bytes (41 words) - 19:52, 4 May 2024
  • <syntaxhighlight lang="javascript">vehicle.getCauseOfDestruction();</syntaxhighlight> ...
    498 bytes (52 words) - 11:33, 9 May 2024
  • <syntaxhighlight lang="javascript">vehicle.getPedUsingDoor(doorIndex);</syntaxhighlight> ...
    483 bytes (55 words) - 23:47, 6 May 2017
  • mp.game.vehicle.setPickupRopeLengthForCargobob(cargobob, length1, length2, p3) ...
    568 bytes (56 words) - 19:59, 4 May 2024
  • Used in [[Vehicle::setMod|setMod]]. <syntaxhighlight lang="javascript">vehicle.setMod(modType, modIndex);</syntaxhighlight> ...
    5 KB (571 words) - 15:22, 7 January 2023
  • <syntaxhighlight lang="javascript">vehicle.setCanBeTargetted(state);</syntaxhighlight> ...
    431 bytes (50 words) - 23:48, 6 May 2017

Page text matches

  • Event triggered when a vehicle's trailer is attached. * '''vehicle''': {{RageType|Vehicle}} ...
    447 bytes (40 words) - 18:58, 15 May 2024
  • Returns vehicle trailered by. ...emplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleTraileredBy(Vehicle vehicle);}} ...
    462 bytes (50 words) - 07:34, 28 November 2019
  • Returns the vehicle trailer. ...{{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleTrailer(Vehicle vehicle);}} ...
    453 bytes (50 words) - 12:21, 28 February 2020
  • This function will repair the vehicle. ...void {{Template:CSharp_Serverside_namespace}}Vehicle.RepairVehicle(Vehicle vehicle);}} ...
    389 bytes (43 words) - 21:42, 27 November 2019
  • Let's explode the specified vehicle. ...oid {{Template:CSharp_Serverside_namespace}}Vehicle.ExplodeVehicle(Vehicle vehicle);}} ...
    654 bytes (63 words) - 17:47, 12 December 2019
  • Event triggered when a vehicle's horn is toggled * '''vehicle''': {{RageType|Vehicle}} ...
    426 bytes (40 words) - 15:00, 23 May 2019
  • Returns the vehicle's numberplate. ...emplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleNumberPlate(Vehicle vehicle);}} ...
    463 bytes (50 words) - 07:49, 28 November 2019
  • Returns the vehicle's neon state. ...{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleNeonState(Vehicle vehicle);}} ...
    456 bytes (51 words) - 07:51, 28 November 2019
  • Returns the vehicle's secondary color ...late:CSharp_Serverside_namespace}}Vehicle.GetVehicleSecondaryColor(Vehicle vehicle);}} ...
    467 bytes (51 words) - 07:42, 28 November 2019
  • Returns the vehicle's pearlescent color. ...te:CSharp_Serverside_namespace}}Vehicle.GetVehiclePearlescentColor(Vehicle vehicle);}} ...
    473 bytes (51 words) - 07:45, 28 November 2019
  • Returns the vehicle's numberplate style. ...te:CSharp_Serverside_namespace}}Vehicle.GetVehicleNumberPlateStyle(Vehicle vehicle);}} ...
    473 bytes (51 words) - 07:46, 28 November 2019
  • Event triggered when a vehicle's siren is toggled * '''vehicle''': {{RageType|Vehicle}} ...
    484 bytes (43 words) - 18:58, 15 May 2024
  • This event is triggered when a vehicle is exploded. * '''vehicle''': {{RageType|Vehicle}} - vehicle, that is exploded ...
    506 bytes (51 words) - 18:59, 15 May 2024
  • This event is triggered when a player went out from a vehicle. ...''': {{RageType|Player}} - [[:Category:Player API|player]], which left the vehicle ...
    809 bytes (93 words) - 19:02, 15 May 2024
  • Returns the vehicle's lock status. ...l {{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleLocked(Vehicle vehicle);}} ...
    522 bytes (60 words) - 16:51, 12 December 2019
  • Returns the vehicle's livery. Engine health is not the same as vehicle health. ...mplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleEngineHealth(Vehicle vehicle);}} ...
    542 bytes (63 words) - 17:09, 12 December 2019
  • Returns vehicle trim color. ...{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleTrimColor(Vehicle vehicle);}} ...
    446 bytes (50 words) - 21:58, 27 November 2019
  • Returns vehicle window tint. ...Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleWindowTint(Vehicle vehicle);}} ...
    450 bytes (50 words) - 21:53, 27 November 2019
  • Returns the vehicle siren state. ...Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleSirenState(Vehicle vehicle);}} ...
    455 bytes (51 words) - 07:40, 28 November 2019
  • Returns the vehicle siren state. ...mplate:CSharp_Serverside_namespace}}Vehicle.GetVehiclePrimaryColor(Vehicle vehicle);}} ...
    457 bytes (51 words) - 07:44, 28 November 2019
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