Creates a vehicle in given position.
[[Category:Vehicle API]]
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2 KB (175 words) - 08:46, 29 May 2024
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.setHeliTailExplodeThrowDashboard(vehicle, p1)
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478 bytes (46 words) - 19:30, 5 May 2024
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.setBoatSinksWhenWrecked(vehicle, toggle)
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477 bytes (46 words) - 19:29, 4 May 2024
<pre>vehicle.raiseConvertibleRoof(instantlyRaise);</pre>
let roofState = mp.players.local.vehicle.getConvertibleRoofState();
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801 bytes (93 words) - 12:36, 19 October 2020
<syntaxhighlight lang="javascript">mp.game.vehicle.isThisModelAnEmergencyBoat(model);</syntaxhighlight>
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509 bytes (63 words) - 21:34, 6 May 2017
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.setHasUnbreakableLights(vehicle, p1)
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469 bytes (46 words) - 19:36, 5 May 2024
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.getTyreHealth(vehicle, wheelIndex)
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476 bytes (46 words) - 19:35, 4 May 2024
<syntaxhighlight lang="javascript">vehicle.requestHighDetailModel();</syntaxhighlight>
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327 bytes (29 words) - 23:49, 6 May 2017
<syntaxhighlight lang="javascript">mp.game.vehicle.pausePlaybackRecordedVehicle(p0);</syntaxhighlight>
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380 bytes (39 words) - 21:34, 6 May 2017
mp.game.vehicle.getRecordingId(recording, script)
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473 bytes (46 words) - 19:40, 5 May 2024
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.setWeaponsDisabled(vehicle, canTargetObjects)
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<syntaxhighlight lang="javascript">vehicle.isDoorDamaged(doorID);</syntaxhighlight>
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443 bytes (49 words) - 23:49, 6 May 2017
<syntaxhighlight lang="javascript">mp.game.vehicle.isThisModelAPlane(model);</syntaxhighlight>
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368 bytes (39 words) - 21:34, 6 May 2017
mp.game.vehicle.setTrailerAttachmentsUnbreakable(toggle)
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435 bytes (41 words) - 17:14, 19 August 2024
mp.game.vehicle.setCarHighSpeedBumpSeverityMultiplier(multiplier)
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453 bytes (41 words) - 19:52, 4 May 2024
<syntaxhighlight lang="javascript">vehicle.getCauseOfDestruction();</syntaxhighlight>
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498 bytes (52 words) - 11:33, 9 May 2024
<syntaxhighlight lang="javascript">vehicle.getPedUsingDoor(doorIndex);</syntaxhighlight>
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483 bytes (55 words) - 23:47, 6 May 2017
mp.game.vehicle.setPickupRopeLengthForCargobob(cargobob, length1, length2, p3)
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568 bytes (56 words) - 19:59, 4 May 2024
Used in [[Vehicle::setMod|setMod]].
<syntaxhighlight lang="javascript">vehicle.setMod(modType, modIndex);</syntaxhighlight>
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5 KB (571 words) - 15:22, 7 January 2023
<syntaxhighlight lang="javascript">vehicle.setCanBeTargetted(state);</syntaxhighlight>
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431 bytes (50 words) - 23:48, 6 May 2017
Event triggered when a vehicle's trailer is attached.
* '''vehicle''': {{RageType|Vehicle}}
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Returns vehicle trailered by.
...emplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleTraileredBy(Vehicle vehicle);}}
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462 bytes (50 words) - 07:34, 28 November 2019
Returns the vehicle trailer.
...{{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleTrailer(Vehicle vehicle);}}
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453 bytes (50 words) - 12:21, 28 February 2020
This function will repair the vehicle.
...void {{Template:CSharp_Serverside_namespace}}Vehicle.RepairVehicle(Vehicle vehicle);}}
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389 bytes (43 words) - 21:42, 27 November 2019
Let's explode the specified vehicle.
...oid {{Template:CSharp_Serverside_namespace}}Vehicle.ExplodeVehicle(Vehicle vehicle);}}
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654 bytes (63 words) - 17:47, 12 December 2019
Event triggered when a vehicle's horn is toggled
* '''vehicle''': {{RageType|Vehicle}}
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Returns the vehicle's numberplate.
...emplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleNumberPlate(Vehicle vehicle);}}
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Returns the vehicle's neon state.
...{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleNeonState(Vehicle vehicle);}}
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Returns the vehicle's secondary color
...late:CSharp_Serverside_namespace}}Vehicle.GetVehicleSecondaryColor(Vehicle vehicle);}}
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Returns the vehicle's pearlescent color.
...te:CSharp_Serverside_namespace}}Vehicle.GetVehiclePearlescentColor(Vehicle vehicle);}}
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Returns the vehicle's numberplate style.
...te:CSharp_Serverside_namespace}}Vehicle.GetVehicleNumberPlateStyle(Vehicle vehicle);}}
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Event triggered when a vehicle's siren is toggled
* '''vehicle''': {{RageType|Vehicle}}
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484 bytes (43 words) - 18:58, 15 May 2024
This event is triggered when a vehicle is exploded.
* '''vehicle''': {{RageType|Vehicle}} - vehicle, that is exploded
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This event is triggered when a player went out from a vehicle.
...''': {{RageType|Player}} - [[:Category:Player API|player]], which left the vehicle
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Returns the vehicle's lock status.
...l {{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleLocked(Vehicle vehicle);}}
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Returns the vehicle's livery. Engine health is not the same as vehicle health.
...mplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleEngineHealth(Vehicle vehicle);}}
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Returns vehicle trim color.
...{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleTrimColor(Vehicle vehicle);}}
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Returns vehicle window tint.
...Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleWindowTint(Vehicle vehicle);}}
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Returns the vehicle siren state.
...Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleSirenState(Vehicle vehicle);}}
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Returns the vehicle siren state.
...mplate:CSharp_Serverside_namespace}}Vehicle.GetVehiclePrimaryColor(Vehicle vehicle);}}
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457 bytes (51 words) - 07:44, 28 November 2019