Creates a new clientside ped.
*'''model''': {{RageType|Hash}} ([[Peds|Ped Models]])
...
2 KB (293 words) - 12:17, 14 November 2021
*'''ped:''' {{RageType|number}}
mp.game.ped.clone(ped, heading, isNetwork, bScriptHostPed)
...
557 bytes (57 words) - 21:57, 29 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.setToRagdollWithFall(ped, time, p2, ragdollType, x, y, z, p7, p8, p9, p10, p11, p12, p13)
...
897 bytes (107 words) - 09:39, 30 April 2024
mp.game.ped.setPopControlSphereThisFrame(x, y, z, min, max)
...
559 bytes (62 words) - 08:51, 30 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.setIntoVehicle(ped, vehicle, seatIndex)
...
503 bytes (52 words) - 22:04, 29 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.setMovementModeOverride(ped, name)
...
457 bytes (47 words) - 08:57, 30 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.isInAnyBoat(ped)
...
409 bytes (42 words) - 22:12, 29 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.isUsingActionMode(ped)
...
415 bytes (42 words) - 09:02, 30 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.createParachuteBagObject(ped, p1, p2)
...
493 bytes (52 words) - 22:18, 29 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.setSteersAroundObjects(ped, toggle)
...
461 bytes (47 words) - 09:20, 30 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.getPedsJacker(ped)
...
410 bytes (42 words) - 22:24, 29 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.isHelmetUnk(ped)
...
409 bytes (42 words) - 09:24, 30 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.getVehicleIsEntering(ped)
...
417 bytes (42 words) - 22:31, 29 April 2024
<syntaxhighlight lang="javascript">mp.game.ped.setCreateRandomCopsOnScenarios(toggle);</syntaxhighlight>
...
366 bytes (36 words) - 21:29, 6 May 2017
*'''ped:''' {{RageType|number}}
mp.game.ped.setCanPlayAmbientBaseAnims(ped, toggle)
...
465 bytes (47 words) - 09:29, 30 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.setEnableHandcuffs(ped, toggle)
...
457 bytes (47 words) - 08:38, 30 April 2024
<syntaxhighlight lang="javascript">mp.game.ped.isSynchronizedSceneLooped(sceneID);</syntaxhighlight>
...
357 bytes (36 words) - 21:29, 6 May 2017
*'''ped:''' {{RageType|number}}
mp.game.ped.applyDamagePack(ped, damagePack, damage, mult)
...
543 bytes (57 words) - 09:33, 30 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.isComponentVariationValid(ped, componentId, drawableId, textureId)
...
576 bytes (57 words) - 08:44, 30 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.setHeadOverlay(ped, overlayID, index, opacity)
...
544 bytes (57 words) - 08:46, 30 April 2024
Clears all the tasks assigned to a Ped.
...ghlight|void {{Template:CSharp_Serverside_namespace}}Ped.ClearPedTasks(Ped ped);|lang=csharp}}
...
376 bytes (45 words) - 15:09, 23 December 2022
RAGE.Game.Ped.GetPedTimeOfDeath(int Ped);
*'''ped:''' Ped Id
...
276 bytes (30 words) - 20:21, 13 May 2021
Makes the Ped play a scenario.
...light|void {{Template:CSharp_Serverside_namespace}}Ped.PlayPedScenario(Ped ped, string scenario);|lang=csharp}}
...
458 bytes (57 words) - 15:09, 23 December 2022
Creates a new Ped.
{{#tag:syntaxhighlight|Ped {{Template:CSharp_Serverside_namespace}}Ped.CreatePed(PedHash model, Vector3 pos, float heading, uint dimension = {{Tem
...
586 bytes (75 words) - 09:05, 29 November 2019
Readonly property, returns whether a ped is dynamic or not.
ped.isDynamic
...
904 bytes (92 words) - 10:26, 2 May 2024
Makes the Ped play an animation.
...ight|void {{Template:CSharp_Serverside_namespace}}Ped.PlayPedAnimation(Ped ped, bool looped, string dictionary, string name);|lang=csharp}}
...
607 bytes (78 words) - 15:09, 23 December 2022
RAGE.Game.Ped.GetPedMoney(int Ped);
*'''ped:''' Ped number
...
295 bytes (33 words) - 20:17, 13 May 2021
const ped = mp.peds.atHandle(targetEntity);
if (ped && mp.peds.exists(ped)) {
...
578 bytes (64 words) - 09:06, 23 April 2024
Checks if the specified ped is currently in a prone position.
* '''ped:''' {{RageType|number}} - The ped's handle or identifier.
...
779 bytes (97 words) - 21:46, 29 November 2024
...s fighting back.<br><br>p1 is usually 0 in the scripts because it gets the ped id during the task sequence. For instance: Player::IS_Player_IN_COMBAT(l_42
*'''target:''' Ped handle or object
...
766 bytes (108 words) - 23:43, 6 May 2017
...(fleeTarget).<br><br>distance = ped will flee this distance.<br>fleeTime = ped will flee for this amount of time, set to '-1' to flee forever
*'''fleeTarget:''' Ped handle or object
...
675 bytes (89 words) - 23:39, 6 May 2017
...eat.<br>The ped MUST be in a vehicle and the vehicle parameter MUST be the ped's current vehicle.
...
540 bytes (65 words) - 23:40, 6 May 2017
...ed is:<br>1. walking normally.<br>2. waiting to cross a road.<br><br>Note: PED::GET_PED_NEARBY_PEDS works for more peds.
<syntaxhighlight lang="javascript">mp.game.ped.getClosestPed(x, y, z, radius, p4, p5, outPed, p7, p8, pedType);</syntaxhig
...
1 KB (205 words) - 21:29, 6 May 2017
<syntaxhighlight lang="javascript">vehicle.setTimedExplosion(ped, toggle);</syntaxhighlight>
*'''ped:''' Ped handle or object
...
511 bytes (51 words) - 23:47, 6 May 2017
<syntaxhighlight lang="javascript">player.canPedHear(ped);</syntaxhighlight>
*'''ped:''' Ped handle or object
...
347 bytes (36 words) - 23:47, 6 May 2017
<syntaxhighlight lang="javascript">mp.game.player.canPedHearPlayer(ped);</syntaxhighlight>
*'''ped:''' Ped handle or object
...
363 bytes (39 words) - 21:31, 6 May 2017
...r of.<br>amount: A value between 0 and 100 indicating the value to set the Ped's armor to.
...
502 bytes (65 words) - 23:45, 6 May 2017
<syntaxhighlight lang="javascript">vehicle.setExclusiveDriver(ped, p2);</syntaxhighlight>
*'''ped:''' Ped handle or object
...
378 bytes (40 words) - 23:49, 6 May 2017
...true, 372); // armsWindmill - Swing arms around.<br>GIVE_Player_NM_MESSAGE(ped); // Dispatch message to player.
...
1 KB (214 words) - 23:45, 6 May 2017
{{Note|Updated docs on creating peds: [[Ped::Ped]].}}
*'''Ped object'''
...
2 KB (197 words) - 12:12, 14 November 2021