This function create a vector object.
[[Category:Server-side Function]]
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232 bytes (28 words) - 06:59, 16 May 2019
[[Category:Server-side Function]]
[[Category:Client-side Function]]
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419 bytes (38 words) - 13:05, 30 April 2019
*This function calls a client-side event for the selected player.
Register the event that you want to call in client-side using [[Events::add|mp.events.add]]
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2 KB (209 words) - 19:52, 1 November 2025
[[Category:Client-side Function]]
[[Category:Server-side Function]]
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414 bytes (36 words) - 17:12, 16 May 2019
This function returns the entity object, if valid from the server-side generated entity.i
This is important to know, because the client-side entity.id may be different to the entity.id server-side.
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1 KB (184 words) - 19:04, 5 June 2020
Function to return whether the blip is visible on client's minimap.
[[Category:Client-side Function]]
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683 bytes (84 words) - 08:36, 6 May 2019
This function calls registered Remote Prodecure Call (RPC) from browser to client-side and expects a callback.
// calls 'test_proc' from client-side
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1 KB (121 words) - 18:44, 24 May 2024
This event is invoked every tick on the client-side
This event is invoked every frame on client-side, it is not accessible on the server.
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1 KB (169 words) - 19:03, 15 May 2024
This function generates hashes/arrays of hashes (hash is integer) using strings/arrays of
...Jenkins_hash_function#one_at_a_time|'''Jenkin's One At A Time''']] hashing function.
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920 bytes (124 words) - 12:10, 17 December 2021
This Function is used to alert client-side with entity's data change for a specified variable
* '''handlerFunction''': Handler function with parameters:
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2 KB (194 words) - 08:16, 26 December 2022
This function is used to call a server-side event from a client-side script.
This example will call the server-side event, from the client-side script, to see if the player screen size is not 1280x1024.
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1 KB (155 words) - 19:54, 1 November 2025
This function is used for calling a function for each element that is in a client's streaming range in a pool.
pool.forEachInStreamRange(Function callingFunction);
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780 bytes (93 words) - 13:40, 26 October 2018
This function call added client-side event for any players in a specific dimension.
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1 KB (127 words) - 12:27, 26 October 2018
[[Category:Client-side Function]]
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394 bytes (47 words) - 13:24, 30 April 2019
* [[Vehicle::isNeonLightEnabled]] - Client side function
...tanet.work/index.php?title=GetVehicleNeonState GetVehicleNeonState] - Same function in C# bridge
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654 bytes (86 words) - 17:55, 16 May 2019
Now variables can be used on client-side but they will be only available for player specified on server-side.
[[Category:Server-side Function]]
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782 bytes (98 words) - 18:50, 29 May 2024
Function to set a blip as Mission Creator.
[[Category:Client-side Function]]
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554 bytes (58 words) - 08:49, 6 May 2019
[[Category:Client-side Function]]
[[Category:Shared Function]]
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2 KB (175 words) - 08:46, 29 May 2024
[[Category:Client-side Function]]
[[Category:Shared Function]]
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589 bytes (76 words) - 07:54, 21 March 2020
[[Category:Client-side Function]]
[[Category:Shared Function]]
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572 bytes (73 words) - 08:16, 6 November 2019