...<br>if (GET_WEAPON_HUD_STATS(weaponHash, (int *)&data))<br>{<br> // BYTE damagePercentage = data.hudDamage and so on<br>}
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925 bytes (117 words) - 21:35, 6 May 2017
private static HeadOverlay CreateHeadOverlay(Byte index, Byte color, Byte secondaryColor, float opacity)
public void Beard(Client c, byte Index, byte Color, byte SeconardyColor, byte Opacity)
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3 KB (335 words) - 12:23, 2 June 2026
...int sprite, Vector3 position, float range, byte color [, string name = "", byte alpha = 255, float drawDistance = 0, bool shortRange = false, short rotatio
*'''color:''' parameter input should be in '''byte''' type
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2 KB (269 words) - 07:57, 29 November 2019
{{#tag:syntaxhighlight|byte {{Template:CSharp_Serverside_namespace}}Entity.GetEntityTransparency(NetHan
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376 bytes (41 words) - 09:13, 30 November 2019
...erside_namespace}}Object.CreateObject(int model, Vector3 pos, Vector3 rot, byte alpha = 255, uint dimension = {{Template:CSharp_Serverside_namespace}}Globa
...rside_namespace}}Object.CreateObject(uint model, Vector3 pos, Vector3 rot, byte alpha = 255, uint dimension = {{Template:CSharp_Serverside_namespace}}Globa
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1 KB (164 words) - 13:02, 30 November 2019
...r3 position, float rotation, int color1, int color2, [string numberPlate],[byte alpha],[bool locked],[bool engineStatus], [uint dimension]);}}
*'''alpha:''' parameter input should be in '''byte''' type
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1 KB (176 words) - 18:00, 12 December 2019
...-----<br>The actual value isn't stored as a float but as an unsigned char (BYTE).
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568 bytes (66 words) - 23:49, 6 May 2017
...-----<br>The actual value isn't stored as a float but as an unsigned char (BYTE). More info here: pastebin.com/r0h6EM5s
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654 bytes (80 words) - 23:48, 6 May 2017
...number from 0 - GET_NUM_DLC_VEHICLES() - 1.<br>outData is a struct of 3 8-byte items.<br>The Second item in the struct *(Hash *)(outData + 1) is the vehic
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602 bytes (75 words) - 21:06, 6 May 2017