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  • ...<br>if (GET_WEAPON_HUD_STATS(weaponHash, (int *)&amp;data))<br>{<br> // BYTE damagePercentage = data.hudDamage and so on<br>} ...
    925 bytes (117 words) - 21:35, 6 May 2017
  • private static HeadOverlay CreateHeadOverlay(Byte index, Byte color, Byte secondaryColor, float opacity) public void Beard(Client c, byte Index, byte Color, byte SeconardyColor, byte Opacity) ...
    3 KB (335 words) - 12:23, 2 June 2026
  • ...int sprite, Vector3 position, float range, byte color [, string name = "", byte alpha = 255, float drawDistance = 0, bool shortRange = false, short rotatio *'''color:''' parameter input should be in '''byte''' type ...
    2 KB (269 words) - 07:57, 29 November 2019
  • {{#tag:syntaxhighlight|byte {{Template:CSharp_Serverside_namespace}}Entity.GetEntityTransparency(NetHan ...
    376 bytes (41 words) - 09:13, 30 November 2019
  • ...erside_namespace}}Object.CreateObject(int model, Vector3 pos, Vector3 rot, byte alpha = 255, uint dimension = {{Template:CSharp_Serverside_namespace}}Globa ...rside_namespace}}Object.CreateObject(uint model, Vector3 pos, Vector3 rot, byte alpha = 255, uint dimension = {{Template:CSharp_Serverside_namespace}}Globa ...
    1 KB (164 words) - 13:02, 30 November 2019
  • ...r3 position, float rotation, int color1, int color2, [string numberPlate],[byte alpha],[bool locked],[bool engineStatus], [uint dimension]);}} *'''alpha:''' parameter input should be in '''byte''' type ...
    1 KB (176 words) - 18:00, 12 December 2019
  • ...-----<br>The actual value isn't stored as a float but as an unsigned char (BYTE). ...
    568 bytes (66 words) - 23:49, 6 May 2017
  • ...-----<br>The actual value isn't stored as a float but as an unsigned char (BYTE). More info here: pastebin.com/r0h6EM5s ...
    654 bytes (80 words) - 23:48, 6 May 2017
  • ...number from 0 - GET_NUM_DLC_VEHICLES() - 1.<br>outData is a struct of 3 8-byte items.<br>The Second item in the struct *(Hash *)(outData + 1) is the vehic ...
    602 bytes (75 words) - 21:06, 6 May 2017