...facing.<br>This is one of the most CPU demanding BOOL natives in the game; avoid calling this in things like nested for-loops
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612 bytes (80 words) - 17:51, 1 May 2024
...your own traffic lights system, make sure of locking the traffic lights to avoid the game to change them by itself)
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582 bytes (88 words) - 16:44, 6 May 2018
...irm that 1.0 is not the limit.<br>*Both 10.0 and 100.0 allow the driver to avoid other vehicles better and have faster reaction times, but I don't know if 1
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882 bytes (123 words) - 23:45, 6 May 2017
// To avoid that, always append >> 0 to the hash
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1 KB (221 words) - 20:12, 7 April 2021
...static class Commands // Make sure to not inherit Script class in order to avoid registering the command on stratup
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1 KB (145 words) - 13:09, 27 November 2019
...ore Traffic Lights<br>2 = Fast<br>3 = Normal (Stop in Traffic)<br>4 = Fast avoid traffic<br>5 = Fast, stops in traffic but overtakes sometimes<br>6 = Fast a
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1 KB (193 words) - 23:41, 6 May 2017
..., 29.2463f, 0 }; // the coord z should be a little higher, around +1.0f to avoid aiming at the ground<br><br>// 1st example<br>Player::TASK_GO_TO_COORD_AND_
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4 KB (623 words) - 23:40, 6 May 2017
...(note¹)'''|| false|| When set to true, enables an extra security layer to avoid the server being flooded by fake HTTP requests
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6 KB (815 words) - 16:09, 15 September 2024