Blip::Blip
(Redirected from Mp.blip.new)
Creates a blip to display on your map & minimap. Blips created server-side seem to be impossible to attach to the map. If you create the same blip server-side and client-side, only the second will stay attached to the map (the scale won't change if you zoom in or out).
For client-side usage, be sure that the handle is loaded (blip.handle > 0) before editing blip by any of RAGE functions / natives.
JavaScript Syntax
Syntax
mp.blips.new(sprite, position,
{
name: name,
scale: scale,
color: color,
alpha: alpha,
drawDistance: drawDistance,
shortRange: shortRange,
rotation: rotation,
dimension: dimension,
radius: radius,
});
Parameters
- *sprite: Int (Blip sprites)
- *position: Vector3
- name: String
- scale: Float: How big the blip shows on the map
- color: Color ID (Blip colors)
- alpha: Int [0:255]
- drawDistance: Float
- shortRange: Boolean: If it's hidden in the minimap until the player is close
- rotation: Float
- dimension: Int
- radius: Float
Example
This creates a blip at the police station. The blip is assigned to the variable policeBlip.
Shared
let policeBlip = mp.blips.new(60, new mp.Vector3(427.95, -981.05, 0),
{
name: 'Los Santos Police Station',
color: 3,
shortRange: true,
});
See Also
- Functions
- Properties