Creates a vehicle in given position.
[[Category:Vehicle API]]
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2 KB (175 words) - 08:46, 29 May 2024
...ion is unable to get the address of the specified vehicle or if it's not a vehicle.<br>
<pre>vehicle.getEngineHealth();</pre>
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961 bytes (123 words) - 11:37, 9 May 2024
<syntaxhighlight lang="javascript">vehicle.setRudderBroken(p1);</syntaxhighlight>
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341 bytes (33 words) - 23:47, 6 May 2017
mp.game.vehicle.getClassFromName(modelHash)
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432 bytes (41 words) - 19:56, 4 May 2024
Sets the wanted state of this vehicle.<br>
<syntaxhighlight lang="javascript">vehicle.setIsWanted(state);</syntaxhighlight>
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385 bytes (41 words) - 23:50, 6 May 2017
<syntaxhighlight lang="javascript">vehicle.toggleMod(modType, toggle);</syntaxhighlight>
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480 bytes (58 words) - 23:47, 6 May 2017
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.setActiveDuringPlayback(vehicle, forceActive)
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487 bytes (46 words) - 20:01, 4 May 2024
#REDIRECT [[Vehicle::getColorRGB]]
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34 bytes (3 words) - 19:18, 25 December 2017
<syntaxhighlight lang="javascript">vehicle.setDisablePetrolTankFires(toggle);</syntaxhighlight>
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359 bytes (33 words) - 23:48, 6 May 2017
...s or body kits) for rendering or for applying mods more quickly in complex vehicle customization scenes.
*'''vehicle:''' {{RageType|number}} - The handle of the vehicle to modify.
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1 KB (165 words) - 11:42, 5 November 2024
*'''handle:''' Vehicle handle
mp.game.vehicle.setPlanePropellersHealth(handle, health);
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768 bytes (91 words) - 17:17, 22 April 2024
<syntaxhighlight lang="javascript">vehicle.getModKit();</syntaxhighlight>
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310 bytes (29 words) - 11:41, 9 May 2024
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.setDisableFlightNozzlePosition(vehicle, toggle)
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484 bytes (46 words) - 19:28, 5 May 2024
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.addPhoneExplosiveDevice(vehicle)
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433 bytes (41 words) - 19:27, 4 May 2024
<syntaxhighlight lang="javascript">vehicle.getLastPedInSeat(seatIndex);</syntaxhighlight>
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365 bytes (36 words) - 11:39, 9 May 2024
let steerAngle = vehicle.steerAngle
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182 bytes (24 words) - 19:05, 5 January 2017
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.setCanLeakPetrol(vehicle, toggle)
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470 bytes (46 words) - 19:32, 5 May 2024
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.popOutWindscreen(vehicle)
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426 bytes (41 words) - 19:33, 4 May 2024
<syntaxhighlight lang="javascript">vehicle.getLandingGearState();</syntaxhighlight>
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403 bytes (41 words) - 11:39, 9 May 2024
<syntaxhighlight lang="javascript">mp.game.vehicle.isThisModelABicycle(model);</syntaxhighlight>
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370 bytes (39 words) - 21:35, 6 May 2017
Event triggered when a vehicle's trailer is attached.
* '''vehicle''': {{RageType|Vehicle}}
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447 bytes (40 words) - 18:58, 15 May 2024
Returns vehicle trailered by.
...emplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleTraileredBy(Vehicle vehicle);}}
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462 bytes (50 words) - 07:34, 28 November 2019
Returns the vehicle trailer.
...{{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleTrailer(Vehicle vehicle);}}
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453 bytes (50 words) - 12:21, 28 February 2020
This function will repair the vehicle.
...void {{Template:CSharp_Serverside_namespace}}Vehicle.RepairVehicle(Vehicle vehicle);}}
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389 bytes (43 words) - 21:42, 27 November 2019
Let's explode the specified vehicle.
...oid {{Template:CSharp_Serverside_namespace}}Vehicle.ExplodeVehicle(Vehicle vehicle);}}
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654 bytes (63 words) - 17:47, 12 December 2019
Event triggered when a vehicle's horn is toggled
* '''vehicle''': {{RageType|Vehicle}}
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426 bytes (40 words) - 15:00, 23 May 2019
Returns the vehicle's numberplate.
...emplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleNumberPlate(Vehicle vehicle);}}
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463 bytes (50 words) - 07:49, 28 November 2019
Returns the vehicle's secondary color
...late:CSharp_Serverside_namespace}}Vehicle.GetVehicleSecondaryColor(Vehicle vehicle);}}
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Returns the vehicle's pearlescent color.
...te:CSharp_Serverside_namespace}}Vehicle.GetVehiclePearlescentColor(Vehicle vehicle);}}
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Returns the vehicle's numberplate style.
...te:CSharp_Serverside_namespace}}Vehicle.GetVehicleNumberPlateStyle(Vehicle vehicle);}}
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473 bytes (51 words) - 07:46, 28 November 2019
Returns the vehicle's neon state.
...{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleNeonState(Vehicle vehicle);}}
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456 bytes (51 words) - 07:51, 28 November 2019
Event triggered when a vehicle's siren is toggled
* '''vehicle''': {{RageType|Vehicle}}
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484 bytes (43 words) - 18:58, 15 May 2024
This event is triggered when a vehicle is exploded.
* '''vehicle''': {{RageType|Vehicle}} - vehicle, that is exploded
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506 bytes (51 words) - 18:59, 15 May 2024
This event is triggered when a player went out from a vehicle.
...''': {{RageType|Player}} - [[:Category:Player API|player]], which left the vehicle
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809 bytes (93 words) - 19:02, 15 May 2024
Returns the vehicle's lock status.
...l {{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleLocked(Vehicle vehicle);}}
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522 bytes (60 words) - 16:51, 12 December 2019
Returns the vehicle's livery. Engine health is not the same as vehicle health.
...mplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleEngineHealth(Vehicle vehicle);}}
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542 bytes (63 words) - 17:09, 12 December 2019
Returns vehicle window tint.
...Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleWindowTint(Vehicle vehicle);}}
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450 bytes (50 words) - 21:53, 27 November 2019
Returns vehicle trim color.
...{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleTrimColor(Vehicle vehicle);}}
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446 bytes (50 words) - 21:58, 27 November 2019
Returns the vehicle siren state.
...Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleSirenState(Vehicle vehicle);}}
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455 bytes (51 words) - 07:40, 28 November 2019
Returns the vehicle siren state.
...mplate:CSharp_Serverside_namespace}}Vehicle.GetVehiclePrimaryColor(Vehicle vehicle);}}
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457 bytes (51 words) - 07:44, 28 November 2019