Creates a vehicle in given position.
[[Category:Vehicle API]]
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*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.setNitroEnabled(vehicle, toggle, level, power, rechargeTime, disableSound)
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<syntaxhighlight lang="javascript">vehicle.setTrainSpeed(speed);</syntaxhighlight>
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<syntaxhighlight lang="javascript">mp.game.vehicle.createMissionTrain(variation, x, y, z, direction);</syntaxhighlight>
*'''Vehicle handle or object'''
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vehicle.setRimRadius(wheelId, value)
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*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.getHasParachute(vehicle)
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Explodes the target vehicle.
vehicle.explode();
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Returns max braking of the specified vehicle model.<br><br>For a full list, see here: pastebin.com/3N8DVbpG
<syntaxhighlight lang="javascript">mp.game.vehicle.getVehicleModelMaxBraking(modelHash);</syntaxhighlight>
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Returns the surface material beneath a specific wheel of a vehicle.
vehicle.getWheelGroundSurfaceMaterial(wheelIndex);
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*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.setDisableWindowCollisions(vehicle, toggle)
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<syntaxhighlight lang="javascript">vehicle.getAttachedToTowTruck();</syntaxhighlight>
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...e number of passengers, NOT including the driver. Use IS_VEHICLE_SEAT_FREE(Vehicle, -1) to also check for the driver
<syntaxhighlight lang="javascript">vehicle.getNumberOfPassengers();</syntaxhighlight>
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mp.game.vehicle.getEntityAttachedToCargobob(cargobob)
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This property used for getting vehicle's rpm.
Float vehicle.rpm;
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If set to true, vehicle will not take crash damage, but is still susceptible to damage from bullets
<syntaxhighlight lang="javascript">vehicle.setStrong(toggle);</syntaxhighlight>
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*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.getBoatBoomPositionRatio2(vehicle, p1)
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<syntaxhighlight lang="javascript">vehicle.getEntryPositionOfDoor(doorindex: number);</syntaxhighlight>
*'''doorIndex''' The door index of the vehicle
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<syntaxhighlight lang="javascript">vehicle.setMissionTrainCoords(x, y, z);</syntaxhighlight>
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mp.game.vehicle.getModelMaxBrakingMaxMods(modelHash)
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mp.game.vehicle.setDensityMultiplierThisFrame(multiplier)
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Event triggered when a vehicle's trailer is attached.
* '''vehicle''': {{RageType|Vehicle}}
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Returns vehicle trailered by.
...emplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleTraileredBy(Vehicle vehicle);}}
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Returns the vehicle trailer.
...{{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleTrailer(Vehicle vehicle);}}
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This function will repair the vehicle.
...void {{Template:CSharp_Serverside_namespace}}Vehicle.RepairVehicle(Vehicle vehicle);}}
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Let's explode the specified vehicle.
...oid {{Template:CSharp_Serverside_namespace}}Vehicle.ExplodeVehicle(Vehicle vehicle);}}
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Event triggered when a vehicle's horn is toggled
* '''vehicle''': {{RageType|Vehicle}}
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Returns the vehicle's numberplate.
...emplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleNumberPlate(Vehicle vehicle);}}
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Returns the vehicle's secondary color
...late:CSharp_Serverside_namespace}}Vehicle.GetVehicleSecondaryColor(Vehicle vehicle);}}
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Returns the vehicle's pearlescent color.
...te:CSharp_Serverside_namespace}}Vehicle.GetVehiclePearlescentColor(Vehicle vehicle);}}
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Returns the vehicle's numberplate style.
...te:CSharp_Serverside_namespace}}Vehicle.GetVehicleNumberPlateStyle(Vehicle vehicle);}}
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Returns the vehicle's neon state.
...{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleNeonState(Vehicle vehicle);}}
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Event triggered when a vehicle's siren is toggled
* '''vehicle''': {{RageType|Vehicle}}
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This event is triggered when a vehicle is exploded.
* '''vehicle''': {{RageType|Vehicle}} - vehicle, that is exploded
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This event is triggered when a player went out from a vehicle.
...''': {{RageType|Player}} - [[:Category:Player API|player]], which left the vehicle
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Returns the vehicle's lock status.
...l {{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleLocked(Vehicle vehicle);}}
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Returns the vehicle's livery. Engine health is not the same as vehicle health.
...mplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleEngineHealth(Vehicle vehicle);}}
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Returns vehicle window tint.
...Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleWindowTint(Vehicle vehicle);}}
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Returns vehicle trim color.
...{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleTrimColor(Vehicle vehicle);}}
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Returns the vehicle siren state.
...Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleSirenState(Vehicle vehicle);}}
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Returns the vehicle siren state.
...mplate:CSharp_Serverside_namespace}}Vehicle.GetVehiclePrimaryColor(Vehicle vehicle);}}
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