Creates a vehicle in given position.
[[Category:Vehicle API]]
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2 KB (175 words) - 08:46, 29 May 2024
Explodes the target vehicle.
vehicle.explode();
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649 bytes (78 words) - 11:31, 9 May 2024
Returns max braking of the specified vehicle model.<br><br>For a full list, see here: pastebin.com/3N8DVbpG
<syntaxhighlight lang="javascript">mp.game.vehicle.getVehicleModelMaxBraking(modelHash);</syntaxhighlight>
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489 bytes (59 words) - 21:35, 6 May 2017
Returns the surface material beneath a specific wheel of a vehicle.
vehicle.getWheelGroundSurfaceMaterial(wheelIndex);
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811 bytes (89 words) - 22:55, 24 December 2024
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.setDisableWindowCollisions(vehicle, toggle)
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480 bytes (46 words) - 19:53, 4 May 2024
<syntaxhighlight lang="javascript">vehicle.getAttachedToTowTruck();</syntaxhighlight>
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342 bytes (32 words) - 11:31, 9 May 2024
...e number of passengers, NOT including the driver. Use IS_VEHICLE_SEAT_FREE(Vehicle, -1) to also check for the driver
<syntaxhighlight lang="javascript">vehicle.getNumberOfPassengers();</syntaxhighlight>
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443 bytes (51 words) - 23:47, 6 May 2017
mp.game.vehicle.getEntityAttachedToCargobob(cargobob)
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441 bytes (41 words) - 20:00, 4 May 2024
This property used for getting vehicle's rpm.
Float vehicle.rpm;
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154 bytes (18 words) - 13:10, 21 January 2018
If set to true, vehicle will not take crash damage, but is still susceptible to damage from bullets
<syntaxhighlight lang="javascript">vehicle.setStrong(toggle);</syntaxhighlight>
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457 bytes (53 words) - 23:48, 6 May 2017
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.getBoatBoomPositionRatio2(vehicle, p1)
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471 bytes (46 words) - 20:05, 4 May 2024
<syntaxhighlight lang="javascript">vehicle.getEntryPositionOfDoor(doorindex: number);</syntaxhighlight>
*'''doorIndex''' The door index of the vehicle
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421 bytes (48 words) - 19:07, 29 November 2021
<syntaxhighlight lang="javascript">vehicle.setMissionTrainCoords(x, y, z);</syntaxhighlight>
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381 bytes (41 words) - 23:48, 6 May 2017
mp.game.vehicle.getModelMaxBrakingMaxMods(modelHash)
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441 bytes (41 words) - 19:27, 5 May 2024
mp.game.vehicle.setDensityMultiplierThisFrame(multiplier)
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445 bytes (41 words) - 19:25, 4 May 2024
(R* does (float)(rand() % 15) to get a random dirt level when generating a vehicle)
<syntaxhighlight lang="javascript">vehicle.setDirtLevel(dirtLevel);</syntaxhighlight>
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773 bytes (84 words) - 23:04, 18 February 2021
This property using for getting or setting vehicle model.
let model = vehicle.model
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189 bytes (23 words) - 17:37, 5 January 2017
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.getRoofLivery(vehicle)
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425 bytes (41 words) - 19:31, 5 May 2024
*'''vehicle:''' {{RageType|number}}
mp.game.vehicle.setForkliftForkHeight(vehicle, height)
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474 bytes (46 words) - 19:30, 4 May 2024
<syntaxhighlight lang="javascript">vehicle.removeMod(modType);</syntaxhighlight>
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341 bytes (33 words) - 23:49, 6 May 2017
Event triggered when a vehicle's trailer is attached.
* '''vehicle''': {{RageType|Vehicle}}
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447 bytes (40 words) - 18:58, 15 May 2024
Returns vehicle trailered by.
...emplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleTraileredBy(Vehicle vehicle);}}
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462 bytes (50 words) - 07:34, 28 November 2019
Returns the vehicle trailer.
...{{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleTrailer(Vehicle vehicle);}}
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453 bytes (50 words) - 12:21, 28 February 2020
This function will repair the vehicle.
...void {{Template:CSharp_Serverside_namespace}}Vehicle.RepairVehicle(Vehicle vehicle);}}
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389 bytes (43 words) - 21:42, 27 November 2019
Let's explode the specified vehicle.
...oid {{Template:CSharp_Serverside_namespace}}Vehicle.ExplodeVehicle(Vehicle vehicle);}}
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654 bytes (63 words) - 17:47, 12 December 2019
Event triggered when a vehicle's horn is toggled
* '''vehicle''': {{RageType|Vehicle}}
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426 bytes (40 words) - 15:00, 23 May 2019
Returns the vehicle's numberplate.
...emplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleNumberPlate(Vehicle vehicle);}}
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463 bytes (50 words) - 07:49, 28 November 2019
Returns the vehicle's secondary color
...late:CSharp_Serverside_namespace}}Vehicle.GetVehicleSecondaryColor(Vehicle vehicle);}}
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467 bytes (51 words) - 07:42, 28 November 2019
Returns the vehicle's pearlescent color.
...te:CSharp_Serverside_namespace}}Vehicle.GetVehiclePearlescentColor(Vehicle vehicle);}}
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473 bytes (51 words) - 07:45, 28 November 2019
Returns the vehicle's numberplate style.
...te:CSharp_Serverside_namespace}}Vehicle.GetVehicleNumberPlateStyle(Vehicle vehicle);}}
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473 bytes (51 words) - 07:46, 28 November 2019
Returns the vehicle's neon state.
...{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleNeonState(Vehicle vehicle);}}
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456 bytes (51 words) - 07:51, 28 November 2019
Event triggered when a vehicle's siren is toggled
* '''vehicle''': {{RageType|Vehicle}}
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484 bytes (43 words) - 18:58, 15 May 2024
This event is triggered when a vehicle is exploded.
* '''vehicle''': {{RageType|Vehicle}} - vehicle, that is exploded
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506 bytes (51 words) - 18:59, 15 May 2024
This event is triggered when a player went out from a vehicle.
...''': {{RageType|Player}} - [[:Category:Player API|player]], which left the vehicle
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809 bytes (93 words) - 19:02, 15 May 2024
Returns the vehicle's lock status.
...l {{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleLocked(Vehicle vehicle);}}
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522 bytes (60 words) - 16:51, 12 December 2019
Returns the vehicle's livery. Engine health is not the same as vehicle health.
...mplate:CSharp_Serverside_namespace}}Vehicle.GetVehicleEngineHealth(Vehicle vehicle);}}
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542 bytes (63 words) - 17:09, 12 December 2019
Returns vehicle window tint.
...Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleWindowTint(Vehicle vehicle);}}
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450 bytes (50 words) - 21:53, 27 November 2019
Returns vehicle trim color.
...{Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleTrimColor(Vehicle vehicle);}}
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446 bytes (50 words) - 21:58, 27 November 2019
Returns the vehicle siren state.
...Template:CSharp_Serverside_namespace}}Vehicle.GetVehicleSirenState(Vehicle vehicle);}}
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455 bytes (51 words) - 07:40, 28 November 2019
Returns the vehicle siren state.
...mplate:CSharp_Serverside_namespace}}Vehicle.GetVehiclePrimaryColor(Vehicle vehicle);}}
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457 bytes (51 words) - 07:44, 28 November 2019