Creates a new clientside ped.
*'''model''': {{RageType|Hash}} ([[Peds|Ped Models]])
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2 KB (293 words) - 12:17, 14 November 2021
*'''ped:''' {{RageType|number}}
mp.game.ped.removeHelmet(ped, instantly)
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457 bytes (47 words) - 09:25, 30 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.setNeverLeavesGroup(ped, toggle)
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458 bytes (47 words) - 22:32, 29 April 2024
mp.game.ped.setSynchronizedSceneLooped(sceneID, toggle);
const sceneID = mp.game.ped.createSynchronizedScene(x, y, z, rotX, rotY, rotZ, 2); // Sample scene crea
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1 KB (135 words) - 10:59, 2 November 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.setFacialIdleAnimOverride(ped, animName, animDict)
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514 bytes (52 words) - 09:29, 30 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.setGetOutUpsideDownVehicle(ped, toggle)
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465 bytes (47 words) - 08:39, 30 April 2024
<syntaxhighlight lang="javascript">mp.game.ped.isPedheadshotReady(handle);</syntaxhighlight>
if (mp.game.ped.isPedheadshotValid(pedHeadShot) && mp.game.ped.isPedheadshotReady(pedHeadShot)) {
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828 bytes (79 words) - 11:16, 19 August 2018
*'''ped:''' {{RageType|number}}
mp.game.ped.setEnableWeaponBlocking(ped, toggle)
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462 bytes (47 words) - 09:34, 30 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.setHeadBlendData(ped, shapeFirstID, shapeSecondID, shapeThirdID, skinFirstID, skinSecondID, skin
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926 bytes (92 words) - 08:45, 30 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.isInAnyVehicle(ped, atGetIn)
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458 bytes (47 words) - 21:58, 29 April 2024
mp.game.ped.setDriverRacingModifier(driver, modifier)
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471 bytes (47 words) - 09:40, 30 April 2024
*'''ped:''' {{RageType|Handle}}
mp.game.ped.setCanLosePropsOnDamage(ped, enable, flag)
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501 bytes (52 words) - 08:52, 30 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.setMoveAnimsBlendOut(ped)
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415 bytes (42 words) - 22:06, 29 April 2024
mp.game.ped.doesScenarioBlockingAreaExist(x1, y1, z1, x2, y2, z2)
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600 bytes (67 words) - 08:58, 30 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.setDiesInSinkingVehicle(ped, toggle)
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462 bytes (47 words) - 22:13, 29 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.setMaxMoveBlendRatio(ped, value)
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456 bytes (47 words) - 09:03, 30 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.setSeeingRange(ped, value)
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450 bytes (47 words) - 22:19, 29 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.wasKilledByStealth(ped)
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416 bytes (42 words) - 09:21, 30 April 2024
*'''ped:''' {{RageType|number}}
mp.game.ped.isGoingIntoCover(ped)
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414 bytes (42 words) - 22:25, 29 April 2024
<syntaxhighlight lang="javascript">mp.game.ped.addScenarioBlockingArea(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);</syntaxhig
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560 bytes (76 words) - 21:29, 6 May 2017
Clears all the tasks assigned to a Ped.
...ghlight|void {{Template:CSharp_Serverside_namespace}}Ped.ClearPedTasks(Ped ped);|lang=csharp}}
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376 bytes (45 words) - 15:09, 23 December 2022
RAGE.Game.Ped.GetPedTimeOfDeath(int Ped);
*'''ped:''' Ped Id
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276 bytes (30 words) - 20:21, 13 May 2021
Makes the Ped play a scenario.
...light|void {{Template:CSharp_Serverside_namespace}}Ped.PlayPedScenario(Ped ped, string scenario);|lang=csharp}}
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458 bytes (57 words) - 15:09, 23 December 2022
Creates a new Ped.
{{#tag:syntaxhighlight|Ped {{Template:CSharp_Serverside_namespace}}Ped.CreatePed(PedHash model, Vector3 pos, float heading, uint dimension = {{Tem
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586 bytes (75 words) - 09:05, 29 November 2019
Readonly property, returns whether a ped is dynamic or not.
ped.isDynamic
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904 bytes (92 words) - 10:26, 2 May 2024
Makes the Ped play an animation.
...ight|void {{Template:CSharp_Serverside_namespace}}Ped.PlayPedAnimation(Ped ped, bool looped, string dictionary, string name);|lang=csharp}}
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607 bytes (78 words) - 15:09, 23 December 2022
RAGE.Game.Ped.GetPedMoney(int Ped);
*'''ped:''' Ped number
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295 bytes (33 words) - 20:17, 13 May 2021
const ped = mp.peds.atHandle(targetEntity);
if (ped && mp.peds.exists(ped)) {
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578 bytes (64 words) - 09:06, 23 April 2024
Checks if the specified ped is currently in a prone position.
* '''ped:''' {{RageType|number}} - The ped's handle or identifier.
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779 bytes (97 words) - 21:46, 29 November 2024
...s fighting back.<br><br>p1 is usually 0 in the scripts because it gets the ped id during the task sequence. For instance: Player::IS_Player_IN_COMBAT(l_42
*'''target:''' Ped handle or object
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766 bytes (108 words) - 23:43, 6 May 2017
...(fleeTarget).<br><br>distance = ped will flee this distance.<br>fleeTime = ped will flee for this amount of time, set to '-1' to flee forever
*'''fleeTarget:''' Ped handle or object
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675 bytes (89 words) - 23:39, 6 May 2017
...eat.<br>The ped MUST be in a vehicle and the vehicle parameter MUST be the ped's current vehicle.
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540 bytes (65 words) - 23:40, 6 May 2017
...ed is:<br>1. walking normally.<br>2. waiting to cross a road.<br><br>Note: PED::GET_PED_NEARBY_PEDS works for more peds.
<syntaxhighlight lang="javascript">mp.game.ped.getClosestPed(x, y, z, radius, p4, p5, outPed, p7, p8, pedType);</syntaxhig
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1 KB (205 words) - 21:29, 6 May 2017
<syntaxhighlight lang="javascript">vehicle.setTimedExplosion(ped, toggle);</syntaxhighlight>
*'''ped:''' Ped handle or object
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511 bytes (51 words) - 23:47, 6 May 2017
<syntaxhighlight lang="javascript">player.canPedHear(ped);</syntaxhighlight>
*'''ped:''' Ped handle or object
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347 bytes (36 words) - 23:47, 6 May 2017
<syntaxhighlight lang="javascript">mp.game.player.canPedHearPlayer(ped);</syntaxhighlight>
*'''ped:''' Ped handle or object
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363 bytes (39 words) - 21:31, 6 May 2017
...r of.<br>amount: A value between 0 and 100 indicating the value to set the Ped's armor to.
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502 bytes (65 words) - 23:45, 6 May 2017
<syntaxhighlight lang="javascript">vehicle.setExclusiveDriver(ped, p2);</syntaxhighlight>
*'''ped:''' Ped handle or object
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378 bytes (40 words) - 23:49, 6 May 2017
...true, 372); // armsWindmill - Swing arms around.<br>GIVE_Player_NM_MESSAGE(ped); // Dispatch message to player.
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1 KB (214 words) - 23:45, 6 May 2017
{{Note|Updated docs on creating peds: [[Ped::Ped]].}}
*'''Ped object'''
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2 KB (197 words) - 12:12, 14 November 2021