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  • Creates a new clientside ped. *'''model''': {{RageType|Hash}} ([[Peds|Ped Models]]) ...
    2 KB (293 words) - 12:17, 14 November 2021
  • *'''ped:''' {{RageType|number}} mp.game.ped.isClimbing(ped) ...
    408 bytes (42 words) - 22:16, 29 April 2024
  • *'''ped:''' {{RageType|number}} mp.game.ped.hasReceivedEvent(ped, eventId) ...
    459 bytes (47 words) - 09:06, 30 April 2024
  • The `isHangingOnToVehicle` function checks if a specified pedestrian (`ped`) is currently hanging onto a vehicle. This function can be useful for game *'''ped:''' {{RageType|number}} — The handle of the pedestrian you want to check. ...
    1 KB (185 words) - 19:04, 8 November 2024
  • *'''ped:''' {{RageType|number}} mp.game.ped.setLegIkMode(ped, mode) ...
    446 bytes (47 words) - 09:23, 30 April 2024
  • *'''ped:''' {{RageType|number}} mp.game.ped.isRespondingToEvent(ped, event) ...
    458 bytes (47 words) - 22:29, 29 April 2024
  • <syntaxhighlight lang="javascript">mp.game.ped.removeScenarioBlockingArea(p0, p1);</syntaxhighlight> ...
    393 bytes (43 words) - 21:29, 6 May 2017
  • *'''ped:''' {{RageType|number}} mp.game.ped.setPrimaryLookat(ped, lookAt) ...
    454 bytes (47 words) - 09:27, 30 April 2024
  • *'''ped:''' {{RageType|number}} mp.game.ped.isSwimming(ped) ...
    408 bytes (42 words) - 22:35, 29 April 2024
  • <syntaxhighlight lang="javascript">mp.game.ped.getNumParentPedsOfType(type);</syntaxhighlight> ...
    435 bytes (51 words) - 21:29, 6 May 2017
  • *'''ped:''' {{RageType|number}} mp.game.ped.setSweat(ped, sweat) ...
    444 bytes (47 words) - 09:32, 30 April 2024
  • *'''ped:''' {{RageType|number}} mp.game.ped.setAlternateMovementAnim(ped, stance, animDictionary, animationName, p4, p5) ...
    649 bytes (67 words) - 08:42, 30 April 2024
  • *'''ped:''' {{RageType|Handle}} mp.game.ped.setPedToRagdollWithFall(ped, minTime, maxTime, fallType, dirX, dirY, dirZ, groundHeight, p8, p9, p10, p ...
    2 KB (225 words) - 11:19, 2 November 2024
  • *'''ped:''' {{RageType|number}} mp.game.ped.setAngledDefensiveArea(ped, p1, p2, p3, p4, p5, p6, p7, p8, p9) ...
    734 bytes (87 words) - 09:36, 30 April 2024
  • mp.game.ped.isBlushColorValid2(colorId) ...
    424 bytes (42 words) - 08:49, 30 April 2024
  • *'''ped:''' {{RageType|number}} mp.game.ped.isShootingInArea(ped, x1, y1, z1, x2, y2, z2, p7, p8) ...
    696 bytes (82 words) - 22:02, 29 April 2024
  • mp.game.ped.isHeadshotImgUploadAvailable() ...
    367 bytes (35 words) - 08:56, 30 April 2024
  • *'''ped:''' {{RageType|number}} mp.game.ped.setMoney(ped, amount) ...
    446 bytes (47 words) - 22:09, 29 April 2024
  • mp.game.ped.hasHeadshotImgUploadSucceeded() ...
    368 bytes (35 words) - 09:01, 30 April 2024
  • *'''ped:''' {{RageType|number}} mp.game.ped.haveAllStreamingRequestsCompleted(ped) ...
    431 bytes (42 words) - 09:03, 30 April 2024

Page text matches

  • Clears all the tasks assigned to a Ped. ...ghlight|void {{Template:CSharp_Serverside_namespace}}Ped.ClearPedTasks(Ped ped);|lang=csharp}} ...
    376 bytes (45 words) - 15:09, 23 December 2022
  • RAGE.Game.Ped.GetPedTimeOfDeath(int Ped); *'''ped:''' Ped Id ...
    276 bytes (30 words) - 20:21, 13 May 2021
  • Makes the Ped play a scenario. ...light|void {{Template:CSharp_Serverside_namespace}}Ped.PlayPedScenario(Ped ped, string scenario);|lang=csharp}} ...
    458 bytes (57 words) - 15:09, 23 December 2022
  • Creates a new Ped. {{#tag:syntaxhighlight|Ped {{Template:CSharp_Serverside_namespace}}Ped.CreatePed(PedHash model, Vector3 pos, float heading, uint dimension = {{Tem ...
    586 bytes (75 words) - 09:05, 29 November 2019
  • Readonly property, returns whether a ped is dynamic or not. ped.isDynamic ...
    904 bytes (92 words) - 10:26, 2 May 2024
  • Makes the Ped play an animation. ...ight|void {{Template:CSharp_Serverside_namespace}}Ped.PlayPedAnimation(Ped ped, bool looped, string dictionary, string name);|lang=csharp}} ...
    607 bytes (78 words) - 15:09, 23 December 2022
  • RAGE.Game.Ped.GetPedMoney(int Ped); *'''ped:''' Ped number ...
    295 bytes (33 words) - 20:17, 13 May 2021
  • const ped = mp.peds.atHandle(targetEntity); if (ped && mp.peds.exists(ped)) { ...
    578 bytes (64 words) - 09:06, 23 April 2024
  • Checks if the specified ped is currently in a prone position. * '''ped:''' {{RageType|number}} - The ped's handle or identifier. ...
    779 bytes (97 words) - 21:46, 29 November 2024
  • ...s fighting back.<br><br>p1 is usually 0 in the scripts because it gets the ped id during the task sequence. For instance: Player::IS_Player_IN_COMBAT(l_42 *'''target:''' Ped handle or object ...
    766 bytes (108 words) - 23:43, 6 May 2017
  • ...(fleeTarget).<br><br>distance = ped will flee this distance.<br>fleeTime = ped will flee for this amount of time, set to '-1' to flee forever *'''fleeTarget:''' Ped handle or object ...
    675 bytes (89 words) - 23:39, 6 May 2017
  • ...eat.<br>The ped MUST be in a vehicle and the vehicle parameter MUST be the ped's current vehicle. ...
    540 bytes (65 words) - 23:40, 6 May 2017
  • ...ed is:<br>1. walking normally.<br>2. waiting to cross a road.<br><br>Note: PED::GET_PED_NEARBY_PEDS works for more peds. <syntaxhighlight lang="javascript">mp.game.ped.getClosestPed(x, y, z, radius, p4, p5, outPed, p7, p8, pedType);</syntaxhig ...
    1 KB (205 words) - 21:29, 6 May 2017
  • <syntaxhighlight lang="javascript">vehicle.setTimedExplosion(ped, toggle);</syntaxhighlight> *'''ped:''' Ped handle or object ...
    511 bytes (51 words) - 23:47, 6 May 2017
  • <syntaxhighlight lang="javascript">player.canPedHear(ped);</syntaxhighlight> *'''ped:''' Ped handle or object ...
    347 bytes (36 words) - 23:47, 6 May 2017
  • <syntaxhighlight lang="javascript">mp.game.player.canPedHearPlayer(ped);</syntaxhighlight> *'''ped:''' Ped handle or object ...
    363 bytes (39 words) - 21:31, 6 May 2017
  • ...r of.<br>amount: A value between 0 and 100 indicating the value to set the Ped's armor to. ...
    502 bytes (65 words) - 23:45, 6 May 2017
  • <syntaxhighlight lang="javascript">vehicle.setExclusiveDriver(ped, p2);</syntaxhighlight> *'''ped:''' Ped handle or object ...
    378 bytes (40 words) - 23:49, 6 May 2017
  • ...true, 372); // armsWindmill - Swing arms around.<br>GIVE_Player_NM_MESSAGE(ped); // Dispatch message to player. ...
    1 KB (214 words) - 23:45, 6 May 2017
  • {{Note|Updated docs on creating peds: [[Ped::Ped]].}} *'''Ped object''' ...
    2 KB (197 words) - 12:12, 14 November 2021
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