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  • ====== Notice - currently deprecated on 1.1 as it only triggers on Health Value Changes = ...
    762 bytes (80 words) - 19:02, 15 May 2024
  • It clears the wetness of the selected Ped/Player. Clothes have to be wet to notice the difference. ...
    427 bytes (51 words) - 23:45, 6 May 2017
  • NOTICE: After changing the local model (mp.players.local.model), this function mus ...
    673 bytes (76 words) - 10:50, 14 December 2018
  • ...times, but I don't know if 10.0 is the limit or is it 100.0. Didn't really notice differences.* (wrong)<br><br><br>MulleDK19: The above comment is either out ...
    882 bytes (123 words) - 23:45, 6 May 2017
  • First, we notice the acl name inside the group by the code <acl name="Default" />. It define ...
    4 KB (549 words) - 21:23, 25 May 2025
  • ...ocation.<br><br>I still can't figure out what unkTrue is used for. I don't notice any difference if I set it to false but in the decompiled scripts is always ...
    4 KB (623 words) - 23:40, 6 May 2017
  • ...e.g. "fqdn": "game-srv.rage.mp". Thanks to this option your players won't notice any server IP change, including the re-utilisation of downloaded packages. ...
    6 KB (815 words) - 16:09, 15 September 2024
  • ...d your <tt>.dll</tt> in <code>bin/Release/netcoreapp3.1/</code> as you may notice it contains cleaner files, since we configured to not copy the <tt>.dll</tt ...
    11 KB (1,610 words) - 19:57, 14 December 2024