stance:<br>0 = idle<br>1 = walk<br>2 = running<br><br>p5 = usually set to true
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564 bytes (63 words) - 16:18, 4 January 2018
Some motionstate hashes are<br><br>0xec17e58 (standing idle), 0xbac0f10b (nothing?), 0x3f67c6af (aiming with pistol 2-h), 0x422d7a25 (s
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935 bytes (126 words) - 23:46, 6 May 2017
A server will notify a player 5 minutes before they're kicked for AFK idle.
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790 bytes (86 words) - 05:08, 22 April 2020
player.playAnimation('mp_arresting', 'idle', 1, 49)
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917 bytes (107 words) - 12:06, 26 October 2018
...es that need to be repeated continuously, such as background activities or idle loops.
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1 KB (135 words) - 10:59, 2 November 2024
...r>NOTE: If the pilot finds enemies, it will engage them, then remain there idle, not continuing to chase the Entity given.
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912 bytes (136 words) - 23:40, 6 May 2017
...<br> Var31.imm_1 = 'weapons@misc@jerrycan@mp_male';<br> Var31.imm_2 = 'idle';<br> Var31.imm_20 = 1048633;<br> Var31.imm_4 = 0.5f;<br> Var31.imm_1
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2 KB (244 words) - 23:39, 6 May 2017
|weapons@heavy@rpg@f||idle
|weapons@machinegun@f||idle
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1.84 MB (318,561 words) - 14:31, 30 September 2020