Entity::setNoCollision

From RAGE Multiplayer Wiki
Revision as of 20:16, 1 March 2018 by GreenFanta (talk | contribs)

Calling this function, regardless of the 'unknown' value, disabled collision between two entities.

Importance of entity1 and 2 order is unclear.

Syntax

entity.setNoCollision(entity2, collision);

Required Arguments

  • entity2: Entity handle
  • collision: Boolean
    • False = no collison, true = enabled collisions

Return value

  • Undefined

Example

// todo

See also