Entity::setCollision

From RAGE Multiplayer Wiki
Revision as of 11:45, 25 February 2018 by GreenFanta (talk | contribs)

Syntax

entity.setCollision(toggle, keepPhysics);

Required Arguments

  • toggle: Boolean
  • keepPhysics: Boolean
  • Setting 'toggle' to false will disable all collisions and you will fall through the world.

Return value

  • Undefined

Example

// todo

See also