Gameplay::setRandomEventFlag

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Revision as of 20:02, 6 May 2017 by Marty uploader (talk | contribs) (yay)
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MulleDK19: If the parameter is true, sets the random event flag to true, if the parameter is false, the function does nothing at all.
Does nothing if the mission flag is set.

Syntax

gameplay.setRandomEventFlag(p0);

Required Arguments

  • p0: Boolean

Return value

  • Undefined

Example

todo

See also

Template:Gameplay function c