Gameplay::hasBulletImpactedInArea
p3 - possibly radius?
Syntax
gameplay.hasBulletImpactedInArea(p0, p1, p2, p3, p4, p5);
Required Arguments
- p0: float
- p1: float
- p2: float
- p3: float
- p4: Boolean
- p5: Boolean
Return value
- Boolean
Example
todo
p3 - possibly radius?
gameplay.hasBulletImpactedInArea(p0, p1, p2, p3, p4, p5);
todo