Controls::isControlEnabled

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Revision as of 20:02, 6 May 2017 by Marty uploader (talk | contribs) (yay)
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Control Groups:

enum InputGroups
{
INPUTGROUP_MOVE = 0,
INPUTGROUP_LOOK = 1,
INPUTGROUP_WHEEL = 2,
INPUTGROUP_CELLPHONE_NAVIGATE = 3,
INPUTGROUP_CELLPHONE_NAVIGATE_UD = 4,
INPUTGROUP_CELLPHONE_NAVIGATE_LR = 5,
INPUTGROUP_FRONTEND_DPAD_ALL = 6,
INPUTGROUP_FRONTEND_DPAD_UD = 7,
INPUTGROUP_FRONTEND_DPAD_LR = 8,
INPUTGROUP_FRONTEND_LSTICK_ALL = 9,
INPUTGROUP_FRONTEND_RSTICK_ALL = 10,
INPUTGROUP_FRONTEND_GENERIC_UD = 11,
INPUTGROUP_FRONTEND_GENERIC_LR = 12,
INPUTGROUP_FRONTEND_GENERIC_ALL = 13,
INPUTGROUP_FRONTEND_BUMPERS = 14,
INPUTGROUP_FRONTEND_TRIGGERS = 15,
INPUTGROUP_FRONTEND_STICKS = 16,
INPUTGROUP_SCRIPT_DPAD_ALL = 17,
INPUTGROUP_SCRIPT_DPAD_UD = 18,
INPUTGROUP_SCRIPT_DPAD_LR = 19,
INPUTGROUP_SCRIPT_LSTICK_ALL = 20,
INPUTGROUP_SCRIPT_RSTICK_ALL = 21,
INPUTGROUP_SCRIPT_BUMPERS = 22,
INPUTGROUP_SCRIPT_TRIGGERS = 23,
INPUTGROUP_WEAPON_WHEEL_CYCLE = 24,
INPUTGROUP_FLY = 25,
INPUTGROUP_SUB = 26,
INPUTGROUP_VEH_MOVE_ALL = 27,
INPUTGROUP_CURSOR = 28,
INPUTGROUP_CURSOR_SCROLL = 29,
INPUTGROUP_SNIPER_ZOOM_SECONDARY = 30,
INPUTGROUP_VEH_HYDRAULICS_CONTROL = 31,
MAX_INPUTGROUPS = 32,
INPUTGROUP_INVALID = 33
};
0, 1 and 2 used in the scripts.

Syntax

controls.isControlEnabled(inputGroup, control);

Required Arguments

  • inputGroup: int
  • control: int

Return value

  • Boolean

Example

todo

See also

Template:Controls function c