Graphics::startParticleFxLoopedAtCoord

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GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD('scr_fbi_falling_debris', 93.7743f, -749.4572f, 70.86904f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0, 0)

==Syntax==

graphics.startParticleFxLoopedAtCoord(effectName, x, y, z, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis, p11);

=== Required Arguments ===*effectName: String*x: float*y: float*z: float*xRot: float*yRot: float*zRot: float*scale: float*xAxis: Boolean*yAxis: Boolean*zAxis: Boolean*p11: Boolean===Return value===*int==Example==

todo

==See also==Template:Graphics function c