Cam::setGameplayEntityHint
p6 & p7 - possibly length or time==Syntax==
cam.setGameplayEntityHint(p0, p1, p2, p3, p4, p5, p6, p7, p8);
=== Required Arguments ===*p0: unknown (to be checked)*p1: float*p2: float*p3: float*p4: Boolean*p5: unknown (to be checked)*p6: unknown (to be checked)*p7: unknown (to be checked)*p8: unknown (to be checked)===Return value===*Undefined==Example==
todo
==See also==Template:Cam function c