Cam::setGameplayEntityHint

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p6 & p7 - possibly length or time==Syntax==

cam.setGameplayEntityHint(p0, p1, p2, p3, p4, p5, p6, p7, p8);

=== Required Arguments ===*p0: unknown (to be checked)*p1: float*p2: float*p3: float*p4: Boolean*p5: unknown (to be checked)*p6: unknown (to be checked)*p7: unknown (to be checked)*p8: unknown (to be checked)===Return value===*Undefined==Example==

todo

==See also==Template:Cam function c