Cam::setGameplayCoordHint
==Syntax==
cam.setGameplayCoordHint(p0, p1, p2, p3, p4, p5, p6);
=== Required Arguments ===*p0: float*p1: float*p2: float*p3: unknown (to be checked)*p4: unknown (to be checked)*p5: unknown (to be checked)*p6: unknown (to be checked)===Return value===*Undefined==Example==
todo
==See also==Template:Cam function c