Cam::getGameplayCamRot

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Revision as of 19:46, 6 May 2017 by Marty uploader (talk | contribs) (yay)
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p0 dosen't seem to change much, I tried it with 0, 1, 2:
0-Pitch(X): -70.000092
0-Roll(Y): -0.000001
0-Yaw(Z): -43.886459
1-Pitch(X): -70.000092
1-Roll(Y): -0.000001
1-Yaw(Z): -43.886463
2-Pitch(X): -70.000092
2-Roll(Y): -0.000002
2-Yaw(Z): -43.886467==Syntax==

cam.getGameplayCamRot(p0);

=== Required Arguments ===*p0: int===Return value===*Vector3==Example==

todo

==See also==Template:Cam function c