Audio::setAnimalMood
mood can be 0 or 1 (it's not a boolean value!). Effects audio of the animal.==Syntax==
audio.setAnimalMood(p0, p1);
=== Required Arguments ===*p0: unknown (to be checked)*p1: unknown (to be checked)===Return value===*Undefined==Example==
todo
==See also==Template:Audio function c