Audio::setAnimalMood

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mood can be 0 or 1 (it's not a boolean value!). Effects audio of the animal.==Syntax==

audio.setAnimalMood(p0, p1);

=== Required Arguments ===*p0: unknown (to be checked)*p1: unknown (to be checked)===Return value===*Undefined==Example==

todo

==See also==Template:Audio function c