Audio::playMissionCompleteAudio

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Revision as of 19:46, 6 May 2017 by Marty uploader (talk | contribs) (yay)
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Called 38 times in the scripts. There are 5 different audioNames used.
One unknown removed below.

AUDIO::PLAY_MISSION_COMPLETE_AUDIO('DEAD');
AUDIO::PLAY_MISSION_COMPLETE_AUDIO('FRANKLIN_BIG_01');
AUDIO::PLAY_MISSION_COMPLETE_AUDIO('GENERIC_FAILED');
AUDIO::PLAY_MISSION_COMPLETE_AUDIO('TREVOR_SMALL_01');==Syntax==

audio.playMissionCompleteAudio(audioName);

=== Required Arguments ===*audioName: String===Return value===*Undefined==Example==

todo

==See also==Template:Audio function c