Audio::getNetworkIdFromSoundId
Could this be used alongside either,
SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES or _SET_NETWORK_ID_SYNC_TO_PLAYER to make it so other players can hear the sound while online? It'd be a bit troll-fun to be able to play the Zancudo UFO creepy sounds globally.==Syntax==
audio.getNetworkIdFromSoundId(soundId);
=== Required Arguments ===*soundId: int===Return value===*int==Example==
todo
==See also==Template:Audio function c