Cutscene::registerEntityForCutscene
Syntax
mp.game.cutscene.registerEntityForCutscene(cutscenePed, cutsceneEntName, p2, modelHash, p4);
Required Arguments
- cutscenePed: Ped handle or object
- cutsceneEntName: String
- p2: int
- modelHash: Model hash or name
- p4: int
Return value
- Undefined
Example
// todo