Cutscene::registerEntityForCutscene

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Revision as of 21:12, 11 May 2017 by StreetGT (talk | contribs)

Syntax

mp.game.cutscene.registerEntityForCutscene(cutscenePed, cutsceneEntName, p2, modelHash, p4);

Required Arguments

  • cutscenePed: Ped handle or object
  • cutsceneEntName: String
  • p2: int
  • modelHash: Model hash or name
  • p4: int

Return value

  • Undefined

Example

// todo

See also

Template:Cutscene s function c