Cutscene::canSetExitStateForRegisteredEntity
Syntax
mp.game.cutscene.canSetExitStateForRegisteredEntity(cutsceneEntName, modelHash);
Required Arguments
- cutsceneEntName: String
- modelHash: Model hash or name
Return value
- Boolean
Example
// todo
mp.game.cutscene.canSetExitStateForRegisteredEntity(cutsceneEntName, modelHash);
// todo