Player::taskGoToWhileAimingAt

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Revision as of 14:37, 7 May 2017 by Ragempdev (talk | contribs) (Ragempdev moved page Player::taskGoToWhileAimingAtEntity to Player::taskGoToWhileAimingAt)
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shootatEntity:
If true, peds will shoot at Entity till it is dead.
If false, peds will just walk till they reach the entity and will cease shooting.

Syntax

player.taskGoToWhileAimingAtEntity(entityToWalkTo, entityToAimAt, speed, shootatEntity, p5, p6, p7, p8, firingPattern);

Required Arguments

  • entityToWalkTo: Entity handle or object
  • entityToAimAt: Entity handle or object
  • speed: float
  • shootatEntity: Boolean
  • p5: float
  • p6: float
  • p7: Boolean
  • p8: Boolean
  • firingPattern: Model hash or name

Return value

  • Undefined

Example

// todo

See also