Template:Player definition c
- Properties:
- Functions:
- Player::isUsingActionMode()
- Player::setMinMoveBlendRatio(value)
- Player::setRagdollForceFall()
- Player::isOnFoot()
- Player::setAsEnemy(toggle)
- Player::setDucking(toggle)
- Player::getTextureVariation(componentId)
- Player::setTargetLossResponse(responseType)
- Player::setMoveRateOverride(value)
- Player::clearProp(propId)
- Player::setMotionBlur(toggle)
- Player::isInAnyPoliceVehicle()
- Player::setGroupMemberPassengerIndex(index)
- Player::clearDecorations()
- Player::setCanPlayAmbientBaseAnims(toggle)
- Player::setToInformRespectedFriends(radius, maxFriends)
- Player::isVaulting()
- Player::wasSkeletonUpdated()
- Player::isAPlayer()
- Player::canRagdoll()
- Player::setBlendFromParents(p1, p2, p3, p4)
- Player::setSteersAroundObjects(toggle)
- Player::forceToOpenParachute()
- Player::getCauseOfDeath()
- Player::getBoneCoords(boneId, offsetX, offsetY, offsetZ)
- Player::getMeleeTargetFor()
- Player::setConfigFlag(flagId, value)
- Player::isUsingScenario(scenario)
- Player::isHangingOnToVehicle()
- Player::setCanSmashGlass(p1, p2)
- Player::getTimeOfDeath()
- Player::resetStrafeClipset()
- Player::getRagdollBoneIndex(bone)
- Player::resetInVehicleContext()
- Player::getNearbyPeds(sizeAndPeds, ignore)
- Player::isReloading()
- Player::setWeaponMovementClipset(clipSet)
- Player::setComponentVariation(componentId, drawableId, textureId, paletteId)
- Player::setRagdollFlag(flag)
- Player::setHelmetPropIndex(propIndex)
- Player::getHeadBlendData(headBlendData)
- Player::getNumberOfDrawableVariations(componentId)
- Player::setSweat(sweat)
- Player::isInAnyHeli()
- Player::setStrafeClipset(clipSet)
- Player::setDiesInVehicle(toggle)
- Player::setAsGroupLeader(groupId)
- Player::isRunningMobilePhoneTask()
- Player::isPropValid(componentId, drawableId, TextureId)
- Player::getFloodInvincibility(p1)
- Player::explodeHead(weaponHash)
- Player::setVisualFieldMinAngle(value)
- Player::isInAnyBoat()
- Player::setCanTeleportToGroupLeader(groupHandle, toggle)
- Player::registerTarget(target)
- Player::applyBloodByZone(p1, p2, p3, p4)
- Player::isDeadOrDying(p1)
- Player::setToLoadCover(toggle)
- Player::setParachuteTintIndex(tintIndex)
- Player::setHearingRange(value)
- Player::isShooting()
- Player::setCapsule(value)
- Player::getAccuracy()
- Player::applyDamageDecal(p1, p2, p3, p4, p5, p6, p7, p8, p9)
- Player::isAimingFromCover()
- Player::resetVisibleDamage()
- Player::setVisualFieldCenterAngle(angle)
- Player::setAllowVehiclesOverride(toggle)
- Player::getDefensiveAreaPosition(p1)
- Player::setCombatRange(p1)
- Player::setNeverLeavesGroup(toggle)
- Player::getBoneIndex(boneId)
- Player::getMoney()
- Player::setDefensiveAreaDirection(p1, p2, p3, p4)
- Player::isEvasiveDiving(evadingEntity)
- Player::getRelationshipGroupDefaultHash()
- Player::setCanBeTargetedWithoutLos(toggle)
- Player::setMaxMoveBlendRatio(value)
- Player::isJumpingOutOfVehicle()
- Player::setMaxTimeInWater(value)
- Player::registerheadshot()
- Player::setWetnessHeight(height)
- Player::isTryingToEnterALockedVehicle()
- Player::knockOffVehicle()
- Player::setDefaultComponentVariation()
- Player::isOnMount()
- Player::applyDamagePack(damagePack, damage, mult)
- Player::setSteersAroundPeds(toggle)
- Player::getMaxHealth()
- Player::isRagdoll()
- Player::isInCombat(target)
- Player::setHeadOverlay(overlayID, index, opacity)
- Player::setHeadOverlayColor(overlayID, colorType, colorID, secondColorID)
- Player::isJacking()
- Player::clearDriveByClipsetOverride()
- Player::isTracked()
- Player::setHairColor(colorID, highlightColorID)
- Player::setCombatMovement(combatMovement)
- Player::isInMeleeCombat()
- Player::setDefensiveAreaAttachedToPed(attachPed, p2, p3, p4, p5, p6, p7, p8, p9, p10)
- Player::setBoundsOrientation(p1, p2, p3, p4, p5)
- Player::isBeingStunned(p1)
- Player::setEyeColor(index)
- Player::canKnockOffVehicle()
- Player::clearDamageDecalByZone(p1, p2)
- Player::getCombatFloat(p1)
- Player::setInVehicleContext(context)
- Player::isStopped()
- Player::isClimbing()
- Player::getJackTarget()
- Player::giveHelmet(cannotRemove, helmetFlag, textureIndex)
- Player::isDiving()
- Player::setHelmet(canWearHelmet)
- Player::setFacialDecoration(collection, overlay)
- Player::setDiesInWater(toggle)
- Player::clearBloodDamageByZone(p1)
- Player::isUsingAnyScenario()
- Player::isInGroup()
- Player::setScriptedAnimSeatOffset(p1)
- Player::isHurt()
- Player::addArmourTo(amount)
- Player::setDiesWhenInjured(toggle)
- Player::isHeadtrackingPed(ped2)
- Player::setDecoration(collection, overlay)
- Player::getNumberOfPropDrawableVariations(propId)
- Player::isInAnyPlane()
- Player::getVehicleIsUsing()
- Player::isInCover(p1)
- Player::setShootRate(shootRate)
- Player::hideBloodDamageByZone(p1, p2)
- Player::setCanPlayAmbientAnims(toggle)
- Player::setCanBeTargetedWhenInjured(toggle)
- Player::setCanBeTargetted(toggle)
- Player::hasHeadBlendFinished()
- Player::setCanBeTargettedByPlayer(player, toggle)
- Player::isOnVehicle()
- Player::getDrawableVariation(componentId)
- Player::applyDamageTo(damageAmount, p2)
- Player::getPlayerIsFollowing()
- Player::setCanEvasiveDive(toggle)
- Player::setMaxTimeUnderwater(value)
- Player::setCanArmIk(toggle)
- Player::isMale()
- Player::isInAnyTaxi()
- Player::isScriptedScenarioUsingConditionalAnim(animDict, anim)
- Player::getSeatIsTryingToEnter()
- Player::isInAnyTrain()
- Player::knockOffProp(p1, p2, p3, p4)
- Player::setVisualFieldMaxAngle(value)
- Player::setFleeAttributes(attributes, p2)
- Player::setFaceFeature(index, scale)
- Player::resurrect()
- Player::getDecorationsState()
- Player::updateHeadBlendData(shapeMix, skinMix, thirdMix)
- Player::clearFacialIdleAnimOverride()
- Player::setCanLegIk(toggle)
- Player::removeDefensiveArea(toggle)
- Player::setVisualFieldMaxElevationAngle(angle)
- Player::isInModel(modelHash)
- Player::getParachuteState()
- Player::setVisualFieldMinElevationAngle(angle)
- Player::setCanBeKnockedOffVehicle(state)
- Player::setAccuracy(accuracy)
- Player::getStealthMovement()
- Player::getRelationshipGroupHash()
- Player::isInParachuteFreeFall()
- Player::isShootingInArea(x1, y1, z1, x2, y2, z2, p7, p8)
- Player::getConfigFlag(flagId, p2)
- Player::wasKilledByTakedown()
- Player::setGeneratesDeadBodyEvents(toggle)
- Player::isHeadtracking(entity)
- Player::getVehicleIsTryingToEnter()
- Player::applyBloodDamageByZone(p1, p2, p3, p4)
- Player::isSittingInAnyVehicle()
- Player::applyBlood(boneIndex, xRot, yRot, zRot, woundType)
- Player::setPreferredCoverSet(itemSet)
- Player::isInCoverFacingLeft()
- Player::isInjured()
- Player::isBeingStealthKilled()
- Player::setCoordsNoGang(posX, posY, posZ)
- Player::setStealthMovement(p1, action)
- Player::getPropIndex(componentId)
- Player::getParachuteLandingType()
- Player::reviveInjured()
- Player::clearLastDamageBone()
- Player::getNumberOfTextureVariations(componentId, drawableId)
- Player::clearBloodDamage()
- Player::setAlternateMovementAnim(stance, animDictionary, animationName, p4, p5)
- Player::isInFlyingVehicle()
- Player::isTrackedVisible()
- Player::registerHatedTargetsAround(radius)
- Player::setPropIndex(componentId, drawableId, TextureId, attach)
- Player::getSourceOfDeath()
- Player::setHeadBlendData(shapeFirstID, shapeSecondID, shapeThirdID, skinFirstID, skinSecondID, skinThirdID, shapeMix, skinMix, thirdMix, isParent)
- Player::isOnAnyBike()
- Player::getArmour()
- Player::setPlaysHeadOnHornAnimWhenDiesInVehicle(toggle)
- Player::setShootsAtCoord(x, y, z, toggle)
- Player::unregisterheadshot()
- Player::setKeepTask(toggle)
- Player::setEnableWeaponBlocking(toggle)
- Player::resetWeaponMovementClipset()
- Player::setNameDebug(name)
- Player::isInAnyVehicle(atGetIn)
- Player::isBeingJacked()
- Player::getVehicleIsIn(getLastVehicle)
- Player::setFiringPattern(patternHash)
- Player::setCoordsKeepVehicle(posX, posY, posZ)
- Player::getsJacker()
- Player::isGroupMember(groupId)
- Player::getEnveffScale()
- Player::clearWetness()
- Player::setVisualFieldPeripheralRange(range)
- Player::setSphereDefensiveArea(x, y, z, radius, p5, p6)
- Player::isSwimming()
- Player::setMoveAnimsBlendOut()
- Player::setAsGroupMember(groupId)
- Player::isGoingIntoCover()
- Player::setCombatAttributes(attributeIndex, enabled)
- Player::setBlockingOfNonTemporaryEvents(toggle)
- Player::resetRagdollTimer()
- Player::setGravity(toggle)
- Player::isInVehicle(vehicle, atGetIn)
- Player::setCowerHash(p1)
- Player::getHeadOverlayValue(overlayID)
- Player::getNumberOfPropTextureVariations(propId, drawableId)
- Player::setDriverAggressiveness(aggressiveness)
- Player::removeHelmet(instantly)
- Player::isSittingInVehicle(vehicle)
- Player::setMoney(amount)
- Player::setDesiredHeading(heading)
- Player::resetMovementClipset(p1)
- Player::setPinnedDown(pinned, i)
- Player::setRelationshipGroupDefaultHash(hash)
- Player::setToRagdoll(time1, time2, ragdollType, p4, p5, p6)
- Player::setMovementClipset(clipSet, p2)
- Player::getResetFlag(flagId)
- Player::setCanRagdoll(toggle)
- Player::giveNmMessage()
- Player::setDriverAbility(ability)
- Player::isDoingDriveby()
- Player::setCanAttackFriendly(toggle, p2)
- Player::setWetnessEnabledThisFrame()
- Player::isHuman()
- Player::setCanPlayGestureAnims(toggle)
- Player::setAsCop(toggle)
- Player::isGettingIntoAVehicle()
- Player::resetLastVehicle()
- Player::isFleeing()
- Player::setGetOutUpsideDownVehicle(toggle)
- Player::setCanBeTargettedByTeam(team, toggle)
- Player::setEnveffScale(value)
- Player::isSwimmingUnderWater()
- Player::setHelmetFlag(helmetFlag)
- Player::setCanHeadIk(toggle)
- Player::stopWeaponFiringWhenDropped()
- Player::setCanBeDraggedOut(toggle)
- Player::setResetFlag(flagId, doReset)
- Player::setIkTarget(p1, targetPed, boneLookAt, x, y, z, p7, duration, duration1)
- Player::setLegIkMode(mode)
- Player::setRandomProps()
- Player::setCanPeekInCover(toggle)
- Player::setEnableBoundAnkles(toggle)
- Player::isPlantingBomb()
- Player::setCombatAbility(p1)
- Player::setCanBeShotInVehicle(toggle)
- Player::setAngledDefensiveArea(p1, p2, p3, p4, p5, p6, p7, p8, p9)
- Player::setRelationshipGroupHash(hash)
- Player::setRandomComponentVariation(p1)
- Player::isModel(modelHash)
- Player::setCanCowerInCover(toggle)
- Player::setPrimaryLookat(lookAt)
- Player::getDeadPickupCoords(p1, p2)
- Player::clearAllProps()
- Player::setArmour(amount)
- Player::isJumping()
- Player::getNearbyVehicles(sizeAndVehs)
- Player::isDucking()
- Player::setEnableEnveffScale(toggle)
- Player::isProne()
- Player::isFacingPed(otherPed, angle)
- Player::setDiesInSinkingVehicle(toggle)
- Player::getLastDamageBone(outBone)
- Player::setUsingActionMode(p1, p2, action)
- Player::isFatallyInjured()
- Player::setResetRagdollFlag(flag)
- Player::clearAlternateMovementAnim(stance, p2)
- Player::setAllowedToDuck(toggle)
- Player::setAlertness(value)
- Player::setLodMultiplier(multiplier)
- Player::setGestureGroup(p1)
- Player::getCombatMovement()
- Player::setEnableHandcuffs(toggle)
- Player::setCanRagdollFromPlayerImpact(toggle)
- Player::isConversationDead()
- Player::getExtractedDisplacement(worldSpace)
- Player::getPropTextureIndex(componentId)
- Player::setModelIsSuppressed(toggle)
- Player::playFacialAnim(animName, animDict)
- Player::clearFacialDecorations()
- Player::isRunningRagdollTask()
- Player::getPaletteVariation(componentId)
- Player::getMount()
- Player::isComponentVariationValid(componentId, drawableId, textureId)
- Player::cloneToTarget(ped2)
- Player::canInCombatSeeTarget(target)
- Player::getParachuteTintIndex(outTintIndex)
- Player::setSteersAroundVehicles(toggle)
- Player::getRelationshipBetweens(ped2)
- Player::setSuffersCriticalHits(toggle)
- Player::setCanUseAutoConversationLookat(toggle)
- Player::isOnSpecificVehicle(vehicle)
- Player::setDriveByClipsetOverride(clipset)
- Player::removeFromGroup()
- Player::setCanSwitchWeapon(toggle)
- Player::setStayInVehicleWhenJacked(toggle)
- Player::setDiesInstantlyInWater(toggle)
- Player::applyBloodSpecific(p1, p2, p3, p4, p5, p6, p7, p8)
- Player::clone(heading, networkHandle, pedHandle)
- Player::setRagdollOnCollision(toggle)
- Player::setIdRange(value)
- Player::setHelmetTextureIndex(textureIndex)
- Player::getGroupIndex()
- Player::forceMotionState(motionStateHash, p2, p3, p4)
- Player::setSeeingRange(value)
- Player::setCanTorsoIk(toggle)
- Player::isWearingHelmet()
- Player::setMaxHealth(value)
- Player::getAlertness()
- Player::setIntoVehicle(vehicle, seatIndex)
- Player::setCanPlayVisemeAnims(p1, p2)
- Player::setExclusivePhoneRelationships()
- Player::wasKilledByStealth()
- Player::setEnableScuba(toggle)
- Player::setDefensiveSphereAttachedToPed(p1, p2, p3, p4, p5, p6)
- Player::getCombatRange()
- Player::setMinGroundTimeForStungun(ms)
- Player::isFalling()
- Player::isInAnySub()
- Player::isPerformingStealthKill()
- Player::removePreferredCoverSet()
- Player::getType()
- Player::setCombatFloat(combatType, p2)
- Player::setFacialIdleAnimOverride(animName, animDict)