Player::setCapsule

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Revision as of 23:43, 6 May 2017 by Marty uploader (talk | contribs) (yay)
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Overrides the ped's collision capsule radius for the current tick.
Must be called every tick to be effective.

Setting this to 0.001 will allow warping through some objects.

Syntax

player.setCapsule(value);

Required Arguments

  • value: float

Return value

  • Undefined

Example

// todo

See also