Player::getBoneCoords

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Gets the position of the specified bone of the specified player.

ped: The ped to get the position of a bone from.
boneId: The ID of the bone to get the position from. This is NOT the index.
offsetX: The X-component of the offset to add to the position relative to the bone's rotation.
offsetY: The Y-component of the offset to add to the position relative to the bone's rotation.
offsetZ: The Z-component of the offset to add to the position relative to the bone's rotation.

Syntax

player.getBoneCoords(boneId, offsetX, offsetY, offsetZ);

Required Arguments

  • boneId: int
  • offsetX: float
  • offsetY: float
  • offsetZ: float

Return value

  • Vector3

Example

// todo

See also