Player::taskGoToWhileAimingAt

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Revision as of 23:40, 6 May 2017 by Marty uploader (talk | contribs) (yay)
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shootatEntity:
If true, peds will shoot at Entity till it is dead.
If false, peds will just walk till they reach the entity and will cease shooting.

Syntax

player.taskGoToWhileAimingAtEntity(entityToWalkTo, entityToAimAt, speed, shootatEntity, p5, p6, p7, p8, firingPattern);

Required Arguments

  • entityToWalkTo: Entity handle or object
  • entityToAimAt: Entity handle or object
  • speed: float
  • shootatEntity: Boolean
  • p5: float
  • p6: float
  • p7: Boolean
  • p8: Boolean
  • firingPattern: Model hash or name

Return value

  • Undefined

Example

// todo

See also