Rope::applyImpulseToCloth
Syntax
mp.game.rope.applyImpulseToCloth(posX, posY, posZ, vecX, vecY, vecZ, impulse);
Required Arguments
- posX: float
- posY: float
- posZ: float
- vecX: float
- vecY: float
- vecZ: float
- impulse: float
Return value
- Undefined
Example
// todo