Pathfind::getClosestRoad

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Revision as of 21:28, 6 May 2017 by Marty uploader (talk | contribs) (yay)
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Syntax

mp.game.pathfind.getClosestRoad(x, y, z, p3, p4, p5, p6, p7, p8, p9, p10);

Required Arguments

  • x: float
  • y: float
  • z: float
  • p3: unknown (to be checked)
  • p4: unknown (to be checked)
  • p5: unknown (to be checked)
  • p6: unknown (to be checked)
  • p7: unknown (to be checked)
  • p8: unknown (to be checked)
  • p9: unknown (to be checked)
  • p10: unknown (to be checked)

Return value

  • unknown (to be checked)

Example

// todo

See also

Template:Pathfind s function c