EntityOverlayBatch:remove

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Revision as of 09:22, 4 August 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| This method will remove an entity from overlay batch. ===Required Params=== *''' entity: ''' {{RageType|Entity}} ===Return value=== *''' {{RageType|void}} ''' ==Syntax== <syntaxhighlight lang="javascript"> batch.remove(entity); </syntaxhighlight> ==Example== <syntaxhighlight lang="javascript"> //Enable entity overlay batch mp.game.graphics.setEntityOverlayPassEnabled(true); //Create new entity overlay batch let batch = mp.gam...")
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Client-Side
Function

 JavaScript



JavaScript Syntax

This method will remove an entity from overlay batch.

Required Params

  • entity: Entity

Return value

  • void

Syntax

batch.remove(entity);

Example

//Enable entity overlay batch
mp.game.graphics.setEntityOverlayPassEnabled(true);

//Create new entity overlay batch
let batch = mp.game.graphics.createEntityOverlayBatch(overlayParams);

//Add a vehicle to overlay batch once the player enters in them.
mp.events.add('playerEnterVehicle', (vehicle) => {
    batch.add(vehicle);
});

//Remove vehicle from batch once the player leaves them.
mp.events.add('playerLeaveVehicle', (vehicle) => {
    batch.remove(vehicle);
})


See also