RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord

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Revision as of 10:50, 6 July 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideCsFunction}} {{CSharpContainer| ===Required Params=== *'''pedHandle:''' {{RageType|int}} *'''goToLocationX:''' {{RageType|float}} *'''goToLocationY:''' {{RageType|float}} *'''goToLocationZ:''' {{RageType|float}} *'''focusLocationX:''' {{RageType|float}} *'''focusLocationY:''' {{RageType|float}} *'''focusLocationZ:''' {{RageType|float}} *'''speed:''' {{RageType|float}} *'''shootAtEnemies:''' {{RageType|bool}} *'''distanceToStopAt:''' {{RageType|float}} *'''n...")
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Client-Side
Function

 C#



C# Syntax


Required Params

  • pedHandle: int
  • goToLocationX: float
  • goToLocationY: float
  • goToLocationZ: float
  • focusLocationX: float
  • focusLocationY: float
  • focusLocationZ: float
  • speed: float
  • shootAtEnemies: bool
  • distanceToStopAt: float
  • noRoadsDistance: float
  • unkTrue: bool
  • unkFlag: int
  • aimingFlag: int
  • firingPattern: uint

Return value

  • void

Syntax

RAGE.Game.Ai.TaskGoToCoordAndAimAtHatedEntitiesNearCoord(pedHandle, goToLocationX, goToLocationY, goToLocationZ, focusLocationX, focusLocationY, focusLocationZ, speed, shootAtEnemies, distanceToStopAt, noRoadsDistance, unkTrue, unkFlag, aimingFlag, firingPattern)

Example

//todo


See also