Vehicle::getHandling

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Revision as of 16:41, 29 May 2024 by Shr0x (talk | contribs) (Created page with "{{ClientsideJsFunction}} {{JSContainer| Gets vehicle handling type value. Handling Types from '''handling.meta''': <pre> fInitialDriveMaxFlatVel fBrakeBiasFront fSteeringLock fTractionCurveLateral fTractionBiasFront fSuspensionCompDamp fSuspensionReboundDamp fSuspensionBiasFront fAntiRollBarBiasFront </pre> ===Required Params=== *'''type''': {{RageType|string}} ===Return value=== *''' {{RageType|float}} ''' ==Syntax== <syntaxhighlight lang="javascript"> vehicle.getHa...")
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Client-Side
Function

 JavaScript



JavaScript Syntax

Gets vehicle handling type value.

Handling Types from handling.meta:

fInitialDriveMaxFlatVel
fBrakeBiasFront
fSteeringLock
fTractionCurveLateral
fTractionBiasFront
fSuspensionCompDamp
fSuspensionReboundDamp
fSuspensionBiasFront
fAntiRollBarBiasFront

Required Params

  • type: string

Return value

  • float

Syntax

vehicle.getHandling(type);

Example

const vehicle = mp.vehicles.new(mp.game.joaat("sultanrs"), mp.players.local.position); //create a sultanrs at player's position
const initialDriveMaxValue = vehicle.getHandling('fInitialDriveMaxFlatVel'); // get fInitialDriveMaxFlatVel handling value
mp.console.logInfo(`initialDriveMaxValue is ${initialDriveMaxValue}`);


See also