Gameplay::startSaveArray
Second parameter might be length.
Syntax
mp.game.gameplay.startSaveArray(p0, p1, arrayName);
Required Arguments
- p0: unknown (to be checked)
- p1: int
- arrayName: String
Return value
- Undefined
Example
// todo
Second parameter might be length.
mp.game.gameplay.startSaveArray(p0, p1, arrayName);
// todo