Gameplay::getAngleBetween2dVectors
Syntax
mp.game.gameplay.getAngleBetween2dVectors(x1, y1, x2, y2);
Required Arguments
- x1: float
- y1: float
- x2: float
- y2: float
Return value
- float
Example
// todo
mp.game.gameplay.getAngleBetween2dVectors(x1, y1, x2, y2);
// todo