Fire::addExplosion
BOOL isAudible = If explosion makes a sound.
BOOL isInvisible = If the explosion is invisible or not.
this native is missing a new argument: noDamage
nodamage = false: damage || nodamage = true: no damage
enum ExplosionTypes
{
EXPLOSION_GRENADE,
EXPLOSION_GRENADELAUNCHER,
EXPLOSION_STICKYBOMB,
EXPLOSION_MOLOTOV,
EXPLOSION_ROCKET,
EXPLOSION_TANKSHELL,
EXPLOSION_HI_OCTANE,
EXPLOSION_CAR,
EXPLOSION_PLANE,
EXPLOSION_PETROL_PUMP,
EXPLOSION_BIKE,
EXPLOSION_DIR_STEAM,
EXPLOSION_DIR_FLAME,
EXPLOSION_DIR_WATER_HYDRANT,
EXPLOSION_DIR_GAS_CANISTER,
EXPLOSION_BOAT,
EXPLOSION_SHIP_DESTROY,
EXPLOSION_TRUCK,
EXPLOSION_BULLET,
EXPLOSION_SMOKEGRENADELAUNCHER,
EXPLOSION_SMOKEGRENADE,
EXPLOSION_BZGAS,
EXPLOSION_FLARE,
EXPLOSION_GAS_CANISTER,
EXPLOSION_EXTINGUISHER,
EXPLOSION_PROGRAMMABLEAR,
EXPLOSION_TRAIN,
EXPLOSION_BARREL,
EXPLOSION_PROPANE,
EXPLOSION_BLIMP,
EXPLOSION_DIR_FLAME_EXPLODE,
EXPLOSION_TANKER,
EXPLOSION_PLANE_ROCKET,
EXPLOSION_VEHICLE_BULLET,
EXPLOSION_GAS_TANK,
EXPLOSION_BIRD_CRAP
};
Syntax
mp.game.fire.addExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake);
Required Arguments
- x: float
- y: float
- z: float
- explosionType: int
- damageScale: float
- isAudible: Boolean
- isInvisible: Boolean
- cameraShake: float
Return value
- Undefined
Example
// todo