Fire::addExplosion

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Revision as of 21:06, 6 May 2017 by Marty uploader (talk | contribs) (yay)

BOOL isAudible = If explosion makes a sound.
BOOL isInvisible = If the explosion is invisible or not.

this native is missing a new argument: noDamage
nodamage = false: damage || nodamage = true: no damage

enum ExplosionTypes
{
EXPLOSION_GRENADE,
EXPLOSION_GRENADELAUNCHER,
EXPLOSION_STICKYBOMB,
EXPLOSION_MOLOTOV,
EXPLOSION_ROCKET,
EXPLOSION_TANKSHELL,
EXPLOSION_HI_OCTANE,
EXPLOSION_CAR,
EXPLOSION_PLANE,
EXPLOSION_PETROL_PUMP,
EXPLOSION_BIKE,
EXPLOSION_DIR_STEAM,
EXPLOSION_DIR_FLAME,
EXPLOSION_DIR_WATER_HYDRANT,
EXPLOSION_DIR_GAS_CANISTER,
EXPLOSION_BOAT,
EXPLOSION_SHIP_DESTROY,
EXPLOSION_TRUCK,
EXPLOSION_BULLET,
EXPLOSION_SMOKEGRENADELAUNCHER,
EXPLOSION_SMOKEGRENADE,
EXPLOSION_BZGAS,
EXPLOSION_FLARE,
EXPLOSION_GAS_CANISTER,
EXPLOSION_EXTINGUISHER,
EXPLOSION_PROGRAMMABLEAR,
EXPLOSION_TRAIN,
EXPLOSION_BARREL,
EXPLOSION_PROPANE,
EXPLOSION_BLIMP,
EXPLOSION_DIR_FLAME_EXPLODE,
EXPLOSION_TANKER,
EXPLOSION_PLANE_ROCKET,
EXPLOSION_VEHICLE_BULLET,
EXPLOSION_GAS_TANK,
EXPLOSION_BIRD_CRAP
};

Syntax

mp.game.fire.addExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake);

Required Arguments

  • x: float
  • y: float
  • z: float
  • explosionType: int
  • damageScale: float
  • isAudible: Boolean
  • isInvisible: Boolean
  • cameraShake: float

Return value

  • Undefined

Example

// todo

See also

Template:Fire s function c