Fire::getClosestFirePos
Returns TRUE if it found something. FALSE if not.
Syntax
mp.game.fire.getClosestFirePos(outPosition, x, y, z);
Required Arguments
- outPosition: Vector3
- x: float
- y: float
- z: float
Return value
- Vector3
Example
// todo
Returns TRUE if it found something. FALSE if not.
mp.game.fire.getClosestFirePos(outPosition, x, y, z);
// todo