RAGE.Elements.Ped.TaskGoToEntityWhileAimingAtEntity

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Revision as of 15:50, 11 May 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideCsFunction}} {{CSharpContainer| ===Required Params=== *'''entityToWalkTo:''' {{RageType|int}} *'''entityToAimAt:''' {{RageType|int}} *'''speed:''' {{RageType|float}} *'''shootatEntity:''' {{RageType|bool}} *'''p5:''' {{RageType|float}} *'''p6:''' {{RageType|float}} *'''p7:''' {{RageType|bool}} *'''p8:''' {{RageType|bool}} *'''firingPattern:''' {{RageType|uint}} ===Return value=== *''' {{RageType|void}} ''' ==Syntax== <syntaxhighlight lang="javascript"> pe...")
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Client-Side
Function

 C#



C# Syntax


Required Params

  • entityToWalkTo: int
  • entityToAimAt: int
  • speed: float
  • shootatEntity: bool
  • p5: float
  • p6: float
  • p7: bool
  • p8: bool
  • firingPattern: uint

Return value

  • void

Syntax

ped.TaskGoToEntityWhileAimingAtEntity(entityToWalkTo, entityToAimAt, speed, shootatEntity, p5, p6, p7, p8, firingPattern)

Example

//todo


See also