GameEntity::applyForceToCenterOfMass

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Revision as of 11:49, 10 May 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''entity:''' {{RageType|number}} *'''forceType:''' {{RageType|number}} *'''x:''' {{RageType|number}} *'''y:''' {{RageType|number}} *'''z:''' {{RageType|number}} *'''p5:''' {{RageType|boolean}} *'''isDirectionRel:''' {{RageType|boolean}} *'''isForceRel:''' {{RageType|boolean}} *'''p8:''' {{RageType|boolean}} ===Return value=== *''' {{RageType|void}} ''' ==Syntax== <syntaxhighlight lang="javascript"> mp.ga...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • entity: number
  • forceType: number
  • x: number
  • y: number
  • z: number
  • p5: boolean
  • isDirectionRel: boolean
  • isForceRel: boolean
  • p8: boolean

Return value

  • void

Syntax

mp.game.entity.applyForceToCenterOfMass(entity, forceType, x, y, z, p5, isDirectionRel, isForceRel, p8)

Example

//todo


See also