GameEntity::applyForceTo

From RAGE Multiplayer Wiki
Revision as of 11:49, 10 May 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''entity:''' {{RageType|number}} *'''forceFlags:''' {{RageType|number}} *'''x:''' {{RageType|number}} *'''y:''' {{RageType|number}} *'''z:''' {{RageType|number}} *'''offX:''' {{RageType|number}} *'''offY:''' {{RageType|number}} *'''offZ:''' {{RageType|number}} *'''boneIndex:''' {{RageType|number}} *'''isDirectionRel:''' {{RageType|boolean}} *'''ignoreUpVec:''' {{RageType|boolean}} *'''isForceRel:''' {{Rage...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • entity: number
  • forceFlags: number
  • x: number
  • y: number
  • z: number
  • offX: number
  • offY: number
  • offZ: number
  • boneIndex: number
  • isDirectionRel: boolean
  • ignoreUpVec: boolean
  • isForceRel: boolean
  • p12: boolean
  • p13: boolean

Return value

  • void

Syntax

mp.game.entity.applyForceTo(entity, forceFlags, x, y, z, offX, offY, offZ, boneIndex, isDirectionRel, ignoreUpVec, isForceRel, p12, p13)

Example

//todo


See also